I think it only boosts the mob xp drop, not the xp amount in an xp orb in general, otherwise you could generate XP by cycling it through the player.
Considering there are so many preventions against exploits (which I love about Reika's mods


I think it only boosts the mob xp drop, not the xp amount in an xp orb in general, otherwise you could generate XP by cycling it through the player.
If you want to use something harder to get, tech up to a bedrock pickaxe. Hard to obtain, easy to use.Considering there are so many preventions against exploits (which I love about Reika's mods) I guess it makes sense. Well back to the mob-spawn idea. Still fighting with the idea of using diamond-dollies for getting spawners. They're so tempting but so easy to use
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If you want to use something harder to get, tech up to a bedrock pickaxe. Hard to obtain, easy to use.
If you want harder to use, but easier to get, try taking a boring machine and using it to harvest the blaze spawner in a desert burrow.
Update on my Recharge problem...I seeked out all of the hidden things. I now have one of each of the unique fragments. NOTHING other than Painful Loss and Recharge are locked now. Still not working.
I really hope it doesn't come to that, as that's going to be a rather immense chore and extremely counterintuitive. That being said, in an edit in my last post, I've discovered I'm missing some sort of flag for a Bee Analyzer or something, from Forestry. Which I do not have.Have you tried to craft every item at least once?
I'm not sure how up-to-date this information is, but in an old reddit Reika said that crafting some items unlocks some hidden flags.
I know that with forestry you have some crystal-hives and bees. But usually the cross-mod things shouldn't be in the way of chromaticraft's own path. So I don't really think that should be in the way.
Ah saw the edit with the error-message too late... well that would be a bug then I guess, if the forestry path conflicts with the normal one :/
Yep. So what can I do to circumvent this without screwing things up?
@Rossmallo
Like i said, i have the same problem. I think i found the bug, and will post it here and in the Github if i can verify it.
Edit: It still is a problem if forestry is not installed. See https://github.com/ReikaKalseki/Reika_Mods_Issues/issues/1230
If memory serves, the bee progression should be non-gating, but all you should need to do is spawn a crystal hive in with NEI, then place and break it; that should give you the requisite progression. I am all but completely certain that Painful Loss is non-gating, unless I missed something in the recent changes circa v16c/d.
As far as moving repeaters, shift-right-click with the manipulator. Note that the repeaters will not stack once placed.
When it comes to the transmission progression (w/ the weak repeaters), you don't need to worry about actually getting Pylon Surge Protection. Just transmitting a single colour across the primitive lumen network should be enough to get the progression step required to make better (read: non-exploding) crystal repeaters. After that, then you can get the achievement for binding an ability to yourself and activating it.
Lastly, a note about abilities: there are several without active lumen costs. Pylon Surge Protection is chief amonst them; leave it on at all times. The cost for the ability is only taken when you activate the ability, so toggling it is not only unnecessary, it is a complete waste of perfectly good personal lumen storage that you could use to strike your foes down with lightning or something.
As far as I'm aware, any ChC plant you can't pick up in its whole form with shears is affected by either fortune or looting...might be both, I haven't tested it. Fortune works for a lot of the ores, too. The fused crystals, not so much, but I've noticed that it does help with them, too. When it comes to things like nature vines, luma lotuses, and the various flowers in the ender forests, pick them up with shears and put them thru a RoC grinder; instead of one dust per plant, you get three. Plus, if you're clever, there are ways to farm those plants, but I'll leave that to your imagination.![]()