I don't see this changing in the next two hours. Sorry leth. You gave it a good effort but twas for naught. 3 locked votes and 6 players left. Good enough for me.
Lethosos was lynched! He was a Wolf!
GAME OVER! I'd post a list of winners but heck you know who you are!
Now, I wasn't too happy with how this game went. RJS brought up a good point about there being too much information making it too easy to ferret out wolves, and I agree, but I believe the root of the problem was the low amount of kills happening. It's meant to be more chaotic but the village was too organised, too goody-goody. Only two villagers actually killed anyone all game. Heck there was one night that nobody got killed at all!
Next run I want a mechanic that will either encourage or outright require villagers to kill people. The idea I'm going with now is giving players a non-stackable attack-only toughness buff when they kill someone. I also had an idea that made it so when nobody gets killed on any one night then an airstrike happens, and everyone has a 25% chance to die due to it capping out at 50% of the living players. Any other ideas are quite welcome.