Lol, thanks.
BTW I made up a color-coded list on the wiki of the mods, separated by what I consider their category to be. It's obviously subjective to each player, but this is how I consider them. Portals, etc all being more magic than transportation (which is mainly rail mods).
Categorized Mod Listing
FYI before anyone suggests the following mods:
Pam's Harvest Craft mods gave me fits when I tried to do their configs, so I'm not going to try to put them back in for a few months at least.
I would like to get PHC in eventually, along with the Flintlock Guns mod. And I desperately want to get the Clay Soldiers Mod working too. But that's a lot of Config work that I'm not willing to do atm. Also, I'm running 2.2.2.2 of Forestry atm, because last I checked the Bee mods hadn't updated to the 2.2.2.4 Forestry API.
And Anubis it will be a little while before I get the Wall of Text going, because I'm going to be doing 3--one for each difficulty. Right now I'm going to work on making progress in the Challenge.
First Post/Wiki homepage is edited with links to the lists of mods. Eventually I'll get around to linking every single mod to its parent thread, but that day is not this day.
Currently working on the Hardcore Iron Village (Sorry 'Stoners. But the Magic/Tech startups has so much to it I'm not quite ready to tackle it just yet). New Room for your Dwelling: The Trophy Room! Also, IronCorers get Maids and Gardeners.
And how's this for a challenge? After you finish every stage, you strip off your (surviving) armor and your tools, and put them in here, and you have to make new tools/armor. Repeat after the next stage, and the next......
It might be annoying at first (if you take the challenge), but by the end, you'll see just how much you've progressed. Just....be sure to leave LOTS of room for the Trophy Room.
Player Dwelling section for IronCore is complete.
Something that I'm realizing as I'm writing is that Gravel isn't 100% useless in this challenge, unlike most games. You need it to make arrows (lots and lots and LOTS of arrows), make paths (if you want), and Brownstone Roads (check out the latest Tinker's construct).
K, I'm calling it a night, but I've made good progress on
IronCore.
I got the Transportation, Agriculture, and Residential sections finished.
New requirements for Transportation include the pathways, starting to take advantage of any water you may be based on, and a railcraft station.
New Agriculture requirements (that I'll retcon into normal mod oops) include an Orchard/bees section, a Plantation (non-food/Natura bushes) section, and separating sheep by color required this stage, also capping the amount of food needed per player at 20/plants per stage.
I'm also switching up the way I tell you to do housing. I'm adding the instructions to build a house at the job description. I'll go through after I finish for a final job/population tally.
Next up I'm tackling Fortifications, and Community Buildings. And then I'll get working for you 'stoners.