Can the FTB supporting modders agree on ores?

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Dex Luther

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Jul 29, 2019
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I get that there's a lot of mods that add their own version of Tin, copper, etc. Since I'm using the mods, I'll need the extra ores, so I don't want to turn off any of the world gens. The ores are all or are mostly all interchangeable. Would it be possible to have all the mods generate all their ores as they normally would, but have it all be of the same type?

I have a quarry on a test world that's digging up at least two different Tin and Copper ores. Since they don't stack and neither do their Ingot forms, it takes double the space/effort in sorting them.

I think it would be handy to at least have some option somewhere (maybe a forge option) to tell all the mods "ok the user wants you all to generate that tin with the blueish ingot."
 

Omicron

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In the beginning, there was only one type of ore being used in worldgen for each of the mod ores. However, many people quickly discovered that all these mods consumed vast quantities of resources, and just one pass of worldgen made it too much effort to mine enough ores. So worldgen from multiple mods was enabled. That is why you are seeing multiple types of tin.

The reason you are seeing multiple ingot types is because you are using multiple kinds of processing. If you throw tin ore into a TE powered furnace, it will produce TE tin ingots - it doesn't matter which kind of tin ore it was. Similarly, an IC2 macerator will produce IC2 dusts which smelt into IC2 ingots. This is completely independent from worldgen, and the only way you can get only one ingot type is religiously sticking to only one processing method.

As for the future of worldgen: in a recent update, Thermal Expansion introduced highly configurable config file settings for generating copper, tin, silver and lead. You can specify how large the veins are, how much ore spawns per chunk, and at which height levels the veins will be generated. Slowpoke stated that it is the intention to migrate FTB to exclusively use TE's worldgen for these four ores, because it allows adjusting the amount spawned without requiring multiple types of ores to be spawned.

Of course, there may be other kinds of shared worldgen (GregTech and Redpower2 for example share rubies and sapphires), and how that will be handled I do not know.
 

Dex Luther

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Jul 29, 2019
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In the beginning, there was only one type of ore being used in worldgen for each of the mod ores. However, many people quickly discovered that all these mods consumed vast quantities of resources, and just one pass of worldgen made it too much effort to mine enough ores. So worldgen from multiple mods was enabled. That is why you are seeing multiple types of tin.

The reason you are seeing multiple ingot types is because you are using multiple kinds of processing. If you throw tin ore into a TE powered furnace, it will produce TE tin ingots - it doesn't matter which kind of tin ore it was. Similarly, an IC2 macerator will produce IC2 dusts which smelt into IC2 ingots. This is completely independent from worldgen, and the only way you can get only one ingot type is religiously sticking to only one processing method.

As for the future of worldgen: in a recent update, Thermal Expansion introduced highly configurable config file settings for generating copper, tin, silver and lead. You can specify how large the veins are, how much ore spawns per chunk, and at which height levels the veins will be generated. Slowpoke stated that it is the intention to migrate FTB to exclusively use TE's worldgen for these four ores, because it allows adjusting the amount spawned without requiring multiple types of ores to be spawned.

Of course, there may be other kinds of shared worldgen (GregTech and Redpower2 for example share rubies and sapphires), and how that will be handled I do not know.

Maybe it was because I was messing around in creative mode, but in my test world the quarry draws in the many different types of tins. I only have a macerator and IC2 furnace set up at the moment, but still got the different tin ingots in my ingot chest.

EDIT: I still had the save in question but because of changes in IDs I made between installs I couldn't import it, and for some reason MultiMC won't load my old instance anymore.
 

b0bst3r

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Jul 29, 2019
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I take you haven't heard the latest news through a couple of videos posted on the forums? They (FTB) know about all the different ores/ingots and are addressing this in the next release.
 

Fuubar

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Jul 29, 2019
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Maybe it was because I was messing around in creative mode, but in my test world the quarry draws in the many different types of tins. I only have a macerator and IC2 furnace set up at the moment, but still got the different tin ingots in my ingot chest.


You probably dropped a few ores directly into a furnace of some sort.

Macerating will always give you IC2 dust which smelts into IC2 ore. Dropping a mod ore directly into a furnace (regardless of the what type of furnace) will give you the corresponding mod's ingot.
 

Omicron

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That's odd. The macerator should produce IC2 dusts out of anything that is registered in the Ore Dictionary as compatible with IC2 ores. And once it is in IC2 dust form, it should have lost all its former origin's identity.

What may happen though is that the IC2 furnace directly translates ores to their appropriate ingots, since it is essentially an updated vanilla furnace and not a fully custom machine like for example TE's powered furnace is. So if you smelted some stuff before you built the macerator, you might have gotten different ingot types. I would be very, very surprised however if you got different ingot kinds after feeding stuff through the macerator. In fact, I'm going to test this out right now.
 

Dex Luther

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Jul 29, 2019
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You probably dropped a few ores directly into a furnace of some sort.

Macerating will always give you IC2 dust which smelts into IC2 ore. Dropping a mod ore directly into a furnace (regardless of the what type of furnace) will give you the corresponding mod's ingot.

Like I said. That's pretty impossible since I was in creative mode and was using the same two Maceraters and Furnaces, which resulted in two types of tin ingots in my chest. Even before processing each variation of the same ore will take up space in a player's inventory since they don't stack.

Anyways I thought it would have been a nice option to be able to decide which of the ore varieties to have all the mods spawn, so that player would only have one regardless of processing method. The game wouldn't spawn less tin. It would just spawn one type of tin instead of 5 or 6 types.
 

Omicron

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I just tested it, and it's exactly like Fuubar said.

Dropping ore into a furnace (any furnace) results in the ingot from the same mod the ore came from. That's how you get multiple kinds of ingots.

However, using mod-specific ore processing, you always get the ingot from the mod the processing machine came from. Anything put through a macerator will always yield IC2 ingots. Anything put through a TE pulverizer or a TE induction smelter will always yield TE ingots.
 

Bahnmor

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Jul 29, 2019
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That's odd. The macerator should produce IC2 dusts out of anything that is registered in the Ore Dictionary as compatible with IC2 ores. And once it is in IC2 dust form, it should have lost all its former origin's identity.

Though not part of FTB, I have Metallurgy manually added (with the world gens tweaked to avoid overlap, except for copper, as I always need a lot of it), which also has its own dusts. Using IC2 macerators on a metallurgy copper or tin ore produces the metallurgy dust, which smelts into the metallurgy ingot.

You are correct about its interaction with the other FTB mod ores though.
 

Scale_e

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Jul 29, 2019
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Apologies for month old thread resurrection, but I was wondering, Is adding a single mod (such as metallurgy 2 for example) for ores in world gen planned for FTB ultimate, or if the OPs suggestion is being looked into.
It seems as though ultimate is going to have a lot of conflicts of this sort of nature, so love to know what the FTB team wants to do with it.
 

Bluehorazon

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Jul 29, 2019
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Apologies for month old thread resurrection, but I was wondering, Is adding a single mod (such as metallurgy 2 for example) for ores in world gen planned for FTB ultimate, or if the OPs suggestion is being looked into.
It seems as though ultimate is going to have a lot of conflicts of this sort of nature, so love to know what the FTB team wants to do with it.

They propably adjust the ore-gen via Thermal Expansion. Since there are no more overlapping ores so they will propably use the same worldgen as the mindcrack-pack does (or the direwolf20 pack). But without GregTech, which defaults all ingots to the RP2-Versions you can still get different kinds of ingots by different processing.

So Ultimate will most likely have a very similar worldgen in regards to overlapping worldgen as the existing packs have. And they pretty much eliminated all problems people could have with it by having adjustable rations.
 

Omicron

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Jul 29, 2019
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The newer packs have also started including OmniTools, which lets you build the Forge Lexicon. It's a block that will let you exchange one type of ingot for another of the same type. It works even for really obscure ones (TE Ferrous <-> GregTech Nickel for example).