Can Force Fields Stop Decay Blocks?

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Kremlin16

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Jul 29, 2019
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Since FTB Ultimate has both Force Fields and Mystcraft, I got to thinking, "Can force fields stop decay from spreading to the blocks inside the force field?" Anyone got an answer?
 

Kremlin16

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Jul 29, 2019
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Actually no, I have no experience with force fields. It was just a thought that popped into my head.
 

Guswut

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Jul 29, 2019
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Anyone got an answer?

I'd say go give it a shot in a creative world. You can spawn in decay blocks via NEI I believe, or if not through NEI you can just grab their block IDs and /give yourself them. Or you can make a world with five dense ore symbols (and nothing else) and you'll be able to pick and choose from the decay blocks.

Tell us how it goes!
 

YX33A

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Jul 29, 2019
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I'd say go give it a shot in a creative world. You can spawn in decay blocks via NEI I believe, or if not through NEI you can just grab their block IDs and /give yourself them. Or you can make a world with five dense ore symbols (and nothing else) and you'll be able to pick and choose from the decay blocks.

Tell us how it goes!
Unless Kremlin16 is using the new version of Mystcraft, in which case he'll need to just make a age with tons of unlinked descriptive symbols(bonus points for using Lava everywhere!).
With MystCraft 0.10.X there has been a overhaul of the age writing system. I personally like the new system better then the old system, not just because it fixes dense ores spawning any ore in the ore dictionary in dense ores age, but also because it's more in depth. People requested a word based descriptive book writing system in the past, and we basically have it now.
But, um, I think Dense Ores is still decay bait. If you really want to make a age unstable, add Ages of Mystcraft, enabled the instability symbols, get a creative notebook, and write a highly unstable age with greater ease.
 

Freakscar

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Jul 29, 2019
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I'd say go give it a shot in a creative world. You can spawn in decay blocks via NEI I believe, or if not through NEI you can just grab their block IDs and /give yourself them.
Just a sidenote: Yes, you can indeed give/NEI/Creativemode yourself the decay blocks - but as far as I tried, you cannot place them in the world. At least, my tries in my creative testworld denied the placing of whatevercolored decay blocks. If someone found a way around this limitation, I'd like to know how. =)
 

OmegaJasam

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Jul 29, 2019
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I'd also like to know if they stand up to meteors, if you happon to find out when testing (and if they leave blocks on the force feild)

I wonder what forcefeild + black decay would do? Infinatly falling forcefeild blocks?
 

KirinDave

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Jul 29, 2019
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I'd also like to know if they stand up to meteors, if you happon to find out when testing (and if they leave blocks on the force feild)

I wonder what forcefeild + black decay would do? Infinatly falling forcefeild blocks?

I seem to recall finding via testing on our server that forcefields cannot stop decay. But I was not there for the test, so it might warrant more experimentation. Decay works by overwriting adjacent blocks, which MFFS forcefields will subsequently respect. A fortuitous outcome, I'm told, since the Langoliers shouldn't be something you can beat with electricity.
 

Dravarden

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Jul 29, 2019
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Well, if somehow they stop the wither (which is impossible, according to azanor the only block hardcoded that the wither cant destroy is bedrock) i bet they can stop meteors.

And i guess if decay gets the forcefield block, it gets deleted immediately and changed again to forcefield
 

Dravarden

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EDIT: yeah its weird that the wither breaks the blocks and they regenerate, both forcefield and warded, but from warded he can scape, not from forcefields.
 

PeggleFrank

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Jul 29, 2019
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Well, if somehow they stop the wither (which is impossible, according to azanor the only block hardcoded that the wither cant destroy is bedrock) i bet they can stop meteors.
Force fields can stop the wither. It's replaced immedietly after being destroyed, like the arcane blocks.
Meteors are entities, so it should just explode into a shower of minerals upon hitting the forcefield.

Edit: Double ninja'd.
 

Guswut

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Jul 29, 2019
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Then how come direwolf has a wither farm and its totally unbreakable?

I do not know what you are attempting to ask. Post a video of the issue, and someone may point out the problem (besides the fact that it's Direwolf, who is an entertainer).
 

Dravarden

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Jul 29, 2019
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What I meant is that somehow the wither can break forcefields and warded, but only from warded he can scape, which is totally strange, since both regenerate.
 

Guswut

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Jul 29, 2019
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What I meant is that somehow the wither can break forcefields and warded, but only from warded he can scape, which is totally strange, since both regenerate.

Then why did the wither not break out of the forcefield, in the video I posted?
 

Dravarden

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Jul 29, 2019
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I never said that he should, I said he did break the blocks (you can hear the sound of like wood breaking IRL) but they regenerate.

Im saying that thats how is supposed to be, he isnt supposed to scape, but he can from warded stuff (which are the same thing as forcefields, and that is the strange thing)
 

Guswut

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Jul 29, 2019
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I never said that he should, I said he did break the blocks (you can hear the sound of like wood breaking IRL) but they regenerate.

Ah, with your edited post:

EDIT: yeah its weird that the wither breaks the blocks and they regenerate, both forcefield and warded, but from warded he can scape, not from forcefields.

It makes more sense.

That aside, I do not know. It's likely because of how the two different mods handle their unbreakable blocks. Just be happy ONE of them work, hahah.
 

Dravarden

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Jul 29, 2019
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Yeah, but I rather have warded... And lemme explain the whole thing see if that makes more sense:

The wither has 3 different attacks, 1 the black projectiles, that damage the player, 2 the block busters, the blue projectiles that destroy every block in his path, including obsidian excluding bedrock, 3 the body attack, when he takes damage and is touching a block, he will try to break it (besides bedrock, is hardcoded into his class) and he will succeed, in every block, now, how come when he breaks a warded block it regenerates and he scapes, but with a forcefield not?, both regenerate, where is the problem here? Is because (at least im 90% sure) warded blocks count as solid blocks, even the glass, and the forcefield counts as a transparent block, now, as we now, steve, or any mob, does not take damage from being inside a transparent block, so, since when the wither takes damage and tries to break blocks around him, he will break them, since forcefields are transparent, they will just regenerate and move the wither back to where he was, but since warded are solid,the wither will take damage inside them and try to break them again, and so he will succeed and scape (since he is already more than half way trough the block, unlike forcefields, that he enters just a little bit)