Celestialphoenix
Too Much Free Time
Might be to do with stabilising the output from the AC engine?
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As far as I know, yeah, it's mainly for the AC engines. Those engines otherwise like to produce a very jerky and randomly-varying stream of shaft power that isn't good for powering machines that don't have internal batteries.Might be to do with stabilising the output from the AC engine?
That's my hope as well. Not sure why I care since we don't have a flywheel capable of handling the gas turbine, but I am at least curious if it works, so I plan to test it in a few hours when I'm home.If I remember the description of the flywheel, if it has no load, it won't spin down. So that sounds exactly like what the clutch is for -- no load, no effect.
A bedrock flywheel - with an infinite maximum speed and a very high torque requirement and max torque - is an interesting idea. My one concern is supplanting the industrial coils, though it is admittedly rather less flexible.I was about to ask Reika to implement bedrock flywheels. It looks like we already had that conversation.
https://forum.feed-the-beast.com/th...rycraft-suggestions.46206/page-13#post-689658
@Reika, given your successes in addressing the major issues with flywheels, would you revisit this idea? We both agreed flywheel implementations were terrifying in 2014. May be worth another look.
Also (boggle) it looks like implementing the turbine flywheel was my suggestion. I have almost no memory of this event. But, well, evidence.
https://forum.feed-the-beast.com/th...rycraft-suggestions.46206/page-13#post-689868
I also don't really know for sure that it would garner a lot of usage, enough to justify the implementation.A bedrock flywheel - with an infinite maximum speed and a very high torque requirement and max torque - is an interesting idea. My one concern is supplanting the industrial coils, though it is admittedly rather less flexible.
A notable case, Chromaticraft adds magma cream and ghast spawners in one of the nether dungeons. Although if you've got chromaticraft and can figure it out then you can probably just use the spawner reprogrammer, the spawners don't actually need ChC progression to get, just finding the dungeon.I'm not aware of any other mod that provides world-gen Magma Cube spawners like this
Each player (or group of players working together) that wants to do ChC will need sixteen pylons, one of each color, plus anywhere from a few to a few dozen more to disassemble, depending on whether or not they use the item fabricator to duplicate the blocks that cannot otherwise be crafted and only generate in pylons. In addition, each player will need access to a variety of different biomes and the various worldgen plants and structures contained within.There were about 14 or 15 of us off and on. Are these pylons not amenable to large communities?
...It does?@Reika, minor request. I believe the reactor control cpu requires extra power to automatically drop control rods in the event of a temperature problem. The book implies that you only need 1024W per rod. Can this be added to the manual please?
(During testing, the CPU hit 1400C without doing anything, until I fed it extra power. )