I should still be able to manage that with a single 3x3x1 breeder reactor. Plus, the little extra power I'll end up getting will be handy when I go to turn on the heat rays.
Forge setting @@removeErroringEntities=true@@removeErroringTileEntities=true@@Something literally deleted the block. Like called setBlock(x,y,z, Blocks.air). This means it is another mod, and I will want to know who. Also, is your Forge setting "delete erroring TileEntities" on?
removeErroringTileEntities=true@@Forge setting @@removeErroringEntities=true@@removeErroringTileEntities=true@@
What i do say anymore? My English language very bad (
I believe you can already use it to make railgun rounds. Decently heavy ones, at that.I'm not sure that would work, since Reika's going more for realism with ReactorCraft. If memory serves, the reason why UF6 processing exists in the real world is because its a solution, a liquid. The uranium atoms pull the fluorine off the hydrogen (from the HF acid) and bonds them to itself, but the liquid part of the solution remains. This makes it easier to separate out the lighter U-235 atoms from the heavier U-238 (depleted) atoms. Doing so with a dust would be...difficult, to say the least. Besides, its safe to say that the depleted uranium dust you get is effectively pure U-238 and, thus, has no appreciable amount of fissile U-235. I believe that's one of the reasons U-238 is used for breeding reactor/weapons-grade plutonium (Pu-239). U-238 is, when compared to U-235, very stable and non-fissile, allowing it to accept a neutron to form Pu-239 during breeding with the right amounts of fissile actinides.
However, I do agree that some kind of extra use for depleted uranium, maybe as ammo for a portable weapon much in the same way the military uses it and other dense, heavy metals: as armour-piercing munitions.
No.Is it possible to remove upgrades from machines? Specifically the magnetostatic engine. I'm not producing quite as much rf as I thought, heh.
Working on the fusion reactor, and wondering two things: are the blocks inside the plasma injector structures (the 4 that go along the line of the toroid magnets) insulation or plasma injector hysteresis blocks? Also, is the structure supposed to change when its completed like the centre poloidal magnet?
1) Hysteresis blocks. The thermal insulation cores are for the preheater.
2) Yes, but only a bit of the textures. I forget the name of the block, but its the 3 placed in the front, they must be placed last. As you place them, you'll see the texture changing a bit, and on the last one it will complete. The front face will be all grey with a gold rectangle.
Correct.I'm pretty sure this is ok, but I think I should run it by Reika first anyway. I'm trying to add RC compost as a usable fertilizer in an MFR Fertalizer block through Modtweaker. No worries, right?