Mod Feedback [By Request] RotaryCraft Suggestions

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Maybe

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Jul 29, 2019
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First - WOW Reika, RESPECT for such an incredible mod!

First time playing, didn't reconfigure nonflat bedrock, but had Galacticraft which did still have non-flat BR. Thought it was a fun challenge, go to the moon for bedrock! Worked great for startup with a couple industrial coils, but microturbines didn't work on the moon! HOW COOL, OF COURSE, NO OXYGEN! Not sure if it was intentional, but awesome nonetheless!

Suggestion: have combustion related things work in an oxygen sealed environment or a bubble (or when supplied with oxygen). Thanks, love your mod!!!
 

KingTriaxx

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Jul 27, 2013
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Biomes o Plenty Trees will sometimes punch through Nether Roof bedrock if that's installed as well. Moon does sound more fun though.
 

Aetherpirate

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Jul 29, 2019
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I made a high pressure turbine, and tried it with ammonia steam, and it works. Having trouble re-claiming the ammonia. Tried catching it with reservoirs at the bottom, but they don't fill. Also tried condensers, but it appears to be falling as a liquid anyway, and they don't work either. What's the secret? Looked online, but there is so much out-dated info out there.


**Update** Nevermind... I was just being impatient. The reservoirs did start to fill. Just took awhile. Also had them placed badly.
 
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naJIa4

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Jul 29, 2019
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Reika

RotaryCraft Dev
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Sep 3, 2013
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HI !!! I get Extractor bug. When i put ore in to powered extractor - he disappear.

ROTARYCRAFT ERROR: Machine/item was deleted before its packet POWERSYNC could be received!

"Minecraft client 1.7.10" "RotaryCraft 1.7.10 V9b" "DragonAPI 1.7.10 V9b"

bug log
https://gist.github.com/anonymous/c98326738e793ff84e54#file-for-reika-rotarycraft-extractor-bug
https://gist.github.com/anonymous/c98326738e793ff84e54

all log
https://gist.github.com/anonymous/a23786764cc401349159
Something literally deleted the block. Like called setBlock(x,y,z, Blocks.air). This means it is another mod, and I will want to know who. Also, is your Forge setting "delete erroring TileEntities" on?
 

Rubyheart

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Jul 29, 2019
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I actually got a similar error in my test world the other day with a heater, same powersync message. I thought it was something I did and was trying to clean up the mess so I didn't think to post the log. I'll see if I still have it when I get home.

EDIT: Yeah, I can't find it.



Is there any way to turn engines that need fuel off, without just letting them run out a fuel? A lever didn't seem to work, and I don't want to waste expensive fuel when no work is getting done.
 
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Aetherpirate

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Jul 29, 2019
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So I had a bit of an incident:

http://i.imgur.com/8MCiMtP.png

I've tried flying around in creative with the radiation removal tool, but it doesn't seem to be doing anything. I've also tried to kill the radiation entities in Opis, but they don't go away.

Any tips for cleanup?
 

Aetherpirate

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Jul 29, 2019
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Thanks, I will double check. Do they de-spawn?

**Ok, I've forced rain for a few days, and the cleanup tool seems to make a difference. By the time I am done, I think I can legitimately put "Hazmat Cleanup Specialist" on my resume. I hope that having so much intense radiation for so long does not cause the Godzilla mod to install...
 
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RavynousHunter

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Jul 29, 2019
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Speaking of reactors...I was wondering, Reika, what your thoughts are on potentially introducing lead-cooled fast reactors to ReC as a sort-of alternative to the molten sodium FBRs already present. On one hand, they'd be a lot safer since molten lead doesn't vapourize at any temperature the reactor can reach, so the molten lead vessels would be safe in that regard. However, the molten lead would also act as a neutron reflector, sending them back into the core to enrich breeder fuel into plutonium. Thus, you might not be able to use as many of the neutrons to make tritium (at least, not as many as the molten sodium FBR), but the breeding cycle of plutonium would probably be at least somewhat faster.

Also, two other things: one, I can't seem to get neutron irradiation chambers to stack vertically (as in, deuterium is not transmitted downward thru the column), is this intended or a bug? Finally, does anyone have a good design for a breeder that I could use to make tritium, as well as maybe how you have your exchangers set up?
 

Reika

RotaryCraft Dev
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Sep 3, 2013
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Speaking of reactors...I was wondering, Reika, what your thoughts are on potentially introducing lead-cooled fast reactors to ReC as a sort-of alternative to the molten sodium FBRs already present. On one hand, they'd be a lot safer since molten lead doesn't vapourize at any temperature the reactor can reach, so the molten lead vessels would be safe in that regard. However, the molten lead would also act as a neutron reflector, sending them back into the core to enrich breeder fuel into plutonium. Thus, you might not be able to use as many of the neutrons to make tritium (at least, not as many as the molten sodium FBR), but the breeding cycle of plutonium would probably be at least somewhat faster.
That does not seem particularly useful.

Also, two other things: one, I can't seem to get neutron irradiation chambers to stack vertically (as in, deuterium is not transmitted downward thru the column), is this intended or a bug? Finally, does anyone have a good design for a breeder that I could use to make tritium, as well as maybe how you have your exchangers set up?
Not a bug, but also not really something I require...
 

RavynousHunter

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Jul 29, 2019
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Honestly, I don't really know how much tritium a fusion reactor really needs, and I figured it couldn't hurt to have too much, as opposed to having too little.
 

zemerick

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Jul 29, 2019
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Honestly, I don't really know how much tritium a fusion reactor really needs, and I figured it couldn't hurt to have too much, as opposed to having too little.

Very very very little. I don't have the numbers on me, but it's something like 5mb/t per injector.
 

Goof

Active Member
Feb 18, 2014
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Note that you will still need a lot to fill the pipes before startup, otherwise the injectors might not have enough plasma to actually work. I like to aim for at least 1 bucket per magnetic containment pipe, just to be on the safe side :)
 

RavynousHunter

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Jul 29, 2019
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Hrm...duly noted. I do like to have a sizable buffer...its an engineering thing. Always have a tolerance built-in, in case your calculations are off. That said, even a relatively small breeder could handle that fairly easily. I'm making deuterium in mass amounts thanks to my primary fission reactor (which is producing ungodly amounts of power) running...pretty much all the things at one-tick speeds. Speaking of...should probably hook it up to my pulse jet, get some more speed out of it.
 

Goof

Active Member
Feb 18, 2014
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Pulse jet speed is capped, as far as I can tell, to 1 item/sec :( Oxygen speeds it up though, but it chews through it like nobodies business.
 

zemerick

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Jul 29, 2019
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Indeed. That's why I always start Tritium production before even making the components for a Tokamak. This gives it time at a slow production rate to produce a sizable surplus. ( I usually get to about 2-4 drums of tritium, which will easily fill the preheater and all of the piping, plus a significant stockpile. ) This way I don't need to go overboard much on the T production, but I also have everything running smoothly from the start with a large buffer to make sure my production is outpacing the usage.

Note: The preheater will rip through the tritium itself very fast as it fills the magnetic pipes with plasma, as well as internal storage of both plasma and tritium. Don't be alarmed when you see your drum of tritium go down fast. It's the injectors that are the bottleneck, using I think 10mb/t of plasma ( which is half D and half T. )