Mod Feedback [By Request] RotaryCraft Suggestions

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Rubyheart

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Jul 29, 2019
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Just a random thought I had when looking at how many mod books I get when I drop into a new world (my hot bar is full on spawn).

Since the styles of all three are the same, it'd be nice to see an all in one handbook (or a config for one, for people who like more books) for RotaryCraft, ReactorCraft, and EletriCraft (I think CromatiCraft should stay separated). I think it'd be easier to link between two items a player keeps checking back and forth between, without needing to open two books each time.
 

Lethosos

New Member
Jul 29, 2019
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That reminds me, I need to see if I can insert those books into the library listing for Endichron2...

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
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Just a random thought I had when looking at how many mod books I get when I drop into a new world (my hot bar is full on spawn).

Since the styles of all three are the same, it'd be nice to see an all in one handbook (or a config for one, for people who like more books) for RotaryCraft, ReactorCraft, and EletriCraft (I think CromatiCraft should stay separated). I think it'd be easier to link between two items a player keeps checking back and forth between, without needing to open two books each time.
This is not implementable.

That reminds me, I need to see if I can insert those books into the library listing for Endichron2...

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
Not the lexicon. It crashes and is unfixable.
 

CapJackH

New Member
Jul 29, 2019
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I got a weird thing happening with my AC engine. When no shaft core and redstone current applied, it still is outputting 1.2KW at 12rads.

Screen Shot 2015-07-25 at 5.22.38 PM.png
 

CapJackH

New Member
Jul 29, 2019
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Yeah I did have one in my inventory. I found it only happens when I have it running and then remove the shaft core during use. It continues to output 1.2KW without any decay over time. Then I went to put the shaft core in a chest ~7m away and when I went back it wasn't moving. Is this an intended feature?
 

Padfoote

Brick Thrower
Forum Moderator
Dec 11, 2013
5,140
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Yeah I did have one in my inventory. I found it only happens when I have it running and then remove the shaft core during use. It continues to output 1.2KW without any decay over time. Then I went to put the shaft core in a chest ~7m away and when I went back it wasn't moving. Is this an intended feature?

That happens because you have the core in your inventory. It's intended to run like that if you approach it while still holding a core.
 

Reika

RotaryCraft Dev
FTB Mod Dev
Sep 3, 2013
5,079
5,331
550
Toronto, Canada
sites.google.com

ReignOfMagic

New Member
Jul 29, 2019
55
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I'm not sure if this is an intended feature, but the bedrock scythe silk touches grass, when it has the Fortune V enchant on it.
 

MongrelVigor

Member
Jul 29, 2019
124
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10
If it's a matter of wanting everyone to design their own stuff (

Reika I thought I'd seek clarification on this, because I've got a reactor I'm very pleased with.

Plutonium
16 cores
Runs 2 hp turbines + 5.5 L.P. :)

I think that's pretty good. But I won't share the design if that is indeed your preference on these matters
 

BrodyBrunch

New Member
Jul 29, 2019
5
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With all seriousness, maybe their could be a rare/extremely rare occurrence when jet-fuel will be able to melt Rotary-craft machines, if it was poured on them, as they are constructed mainly of HSLA Steel. This wouldn't work in real life, as steel only melts at around 1370 C, and jet fuel can only get up to 426 C - 815 C, but I could see it as a little funny event and people could probably enjoy the little Easter egg in the mod.
 
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Zandorum

New Member
Jul 29, 2019
315
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With all seriousness, maybe their could be a rare/extremely rare occurrence when jet-fuel will be able to melt Rotary-craft machines, if it was poured on them, as they are constructed mainly of HSLA Steel. This wouldn't work in real life, as steel only melts at around 1370 C, and jet fuel can only get up to 426 C - 815 C, but I could see it as a little funny event and people could probably enjoy the little Easter egg in the mod.
Oh+bother_831161_5445670.jpg
 
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Braidedheadman

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Jul 29, 2019
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With all seriousness, maybe their could be a rare/extremely rare occurrence when jet-fuel will be able to melt Rotary-craft machines, if it was poured on them, as they are constructed mainly of HSLA Steel. This wouldn't work in real life, as steel only melts at around 1370 C, and jet fuel can only get up to 426 C - 815 C, but I could see it as a little funny event and people could probably enjoy the little Easter egg in the mod.
Why?
 

Braidedheadman

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Jul 29, 2019
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I mean, I get that, but... just... why? Suggesting that our machines fail catastrophically and calling it an easter egg accomplishes what, exactly? 911 reference or not, I know I wouldn't "enjoy" it one bit. Instead, I'd be rather pissed! Maybe it's because I'm new here, maybe I haven't seen a lot of suggestions of this caliber, but I honestly wonder at the reasons someone would have for suggesting it. Artificially inflated difficulty curve maybe? Go play GT. :p
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
It wouldn't randomly fail, you'd have to pour it on the machine. But yeah, that seems unlike Reika AND unrealistic. Something more appropriate as an Easter Egg would be lighting jet fuel on an engine having a big graphic of a neon sign floating in midair saying "JET FUEL CAN'T MELT STEEL!".
 
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