I am going to take fluid viscosity into account.So far the best liquid I've found is resonant ender at four times the density of water, cryotheum is equal but it has the issue of creating snow everywhere. Glue from TiC is actually even better at six times the density of water but it has the behaviour of spreading out when placed like liquid death so I haven't figured out how to make it usable here.
Hmm, can a fluid form of tar be added perhaps? Rotarycraft already has tar after all so it could be interesting as a super dense, super viscous liquid. Although it might require being built in a desert or something to keep it able to flow, not sure really as it's just a spur of the moment idea.
So we'd need like high density low viscosity fluids for optimal return? Makes things trickier as generally viscosity is greater then or equal to density, cryotheum/ender is one of the liquids where it's not at only x3 the viscosity of water to go with their x4 density. I wonder how horrible that would make flux goo with a density 125x lower then water but 6x it's viscosity. Maybe cultivate fluid from jurassicraft? It only has the same density as water but seems to have a viscosity of 1 for some reason, not sure of how to get it though as I've never really used the mod, just looking through my NEI dump.I am going to take fluid viscosity into account.
*evil grin*
Also, v7b is out.
Update Gendustry or wait for v7c.Boo. I loaded up my world with v7a, the saw v7b out and tried to load that, and I get a crash that references Reactorcraft. V7a worked fine. Should I post the crash log here, or is there a better place for it?
Are both client and server v7?Yay, v7!
I'm not sure if I'm missing a setting/config, or if something went south on me. Just updated dragonapi, rotary, reactor, and electricraft, geostrata, and expanded redstone in the mods folder, launched, and I'm getting the red and green input/output boxes showing on all the rotary and electricraft machines I've got. Also, all the animations appear to have stopped (although the dynomometer is updating) but the machines seem to be working. New machines placed have the same boxes. Since everything loaded, and it seems to be a cosmetic issue, not sure what logs would have what info. Let me know and I can certainly grab them.
Screenshot: http://imgur.com/KhJlWcT
Updated that and now I have more errors. Time to actually get around to updating my whole pack, heh. Good call on nailing the right mod though, that's impressive.Update Gendustry or wait for v7c.
Yes. Single player multimc instance (kinda a kitchen sink pack, with minimal config modifications... all the normal tech mods, no magic)Are both client and server v7?
I did make a change to IO code, but it works fine for me in both singleplayer and multiplayer.Yes. Single player multimc instance (kinda a kitchen sink pack, with minimal config modifications... all the normal tech mods, no magic)
So we'd need like high density low viscosity fluids for optimal return? Makes things trickier as generally viscosity is greater then or equal to density...
I explicitly handle for and blacklist negative-density fluids.So liquid mercury/quicksilver would work quite well.
However liquid glowstone would be the best looking build as it flows upwards.
I have it on good authority (read: personal experience and lack of skill at cooking) that it is.Maybe catch fire if canola oil is flammable.
And canola oils flash point is apparently around 325ºc depending on how refined it is(the less impurities the more heat it can take). I assume lube in this mod is as refined as you can get right? Like the grinder has a built in filter?I have it on good authority (read: personal experience and lack of skill at cooking) that it is.
You wish.And canola oils flash point is apparently around 325ºc depending on how refined it is(the less impurities the more heat it can take). I assume lube in this mod is as refined as you can get right? Like the grinder has a built in filter?
This is an interesting idea I am not against, but I am not sure it is possible to add new foods.....well, I can add it to the autobreeder...Actually a suggestion. Make it so you can use canola husks or a resource crafted from it in your feeder to feed sheep, cows and maybe pigs. I work for an agribusiness and I know industrial feed companies sell that shit by the tonne.
Which is why I went with Canola (the dietary variant) instead.Its also awkward seeing an invoice for 2 tonnes of "greenland rape" for the first time... Yea Canola is also known as Rapeseed...
MS Paint said:Yeah, calling the refined "lube" in rotarycraft "astroglide" is kinda weird though.
Glory of Arioch said:It doesn't, yet, but the inclusion of Lube as a liquid that you carry around in buckets sets the furry level to "Guarded." There might be some Better Than Wolves compatibility in there that we don't know about.
Wait....water only needs 14 blocks now?So I've just tested the newest version with the new hydrokinetic formula including viscosity and density, density is basically irrelevant and viscosity is absolutely critical. This is because density only affects torque which is also affected by the square of the viscosity so viscosity is still dominate there, to be precise speed seems to have the higher height requirement and thus render density useless when density is less then 128, as pretty much every fluid has a density higher than that this makes density of fluids irrelevant in 99.9% of cases. The way this works also makes any fluid with a viscosity lower then water very good, however they're really rare unfortunately. Given the pack I'm playing which is Revolution the best two fluids I know are definitely obtainable are liquid chroma followed by water, jurassicraft cultivate would tie with chroma and galacticraft fuel would come in between them and water but I'm not sure how to actually place those. Water takes a mere 14 block fall to achieve max power, liquid chroma however will produce max power with the very minimum 3 block fall, galacticraft fuel would take 11 blocks for reference. The basic formula currently for height required assuming density >= 128 is 13.04*(density of fluid/density of water)^2, chroma has a density of 300 or 0.3x water so it needs a 1.17 block fall, galacticraft has 0.9x water so it needs a 10.56 block fall, honey has a viscosity 73.6x that of water so it needs a 70,600 block fall.
So yeah, you may want to rebalance things a tad Reika as currently that seems a bit off for your balance, and not just because water is so much better than before.
13.04 blocks to be more precise so yeah, 14 when rounding up. There is the aforementioned issue with density of 128 or more making torque easier to achieve then speed so water with it's density of 1000. That formula I provided was correct, although I'm not entirely sure where you measure the dy from as I didn't investigate that bit it just needs to be 14 to achieve max power. The speed is 2x the fall speed after all, as viscosity of water is 1000 it cancels out so that speed of the engine is 2sqrt(19.62dy), as it maxes at a mere 32 rad/s you just need dy to be (32/2)^2/19.62 which is 13.04.Wait....water only needs 14 blocks now?