From the v25 changelog:I thought ammonia wasn't allowed in an HPT, LP only.
Word of warning: iirc the HP turbine doesn't double power with ammonia. Its more like a 50% increase or some such.Wow! That could be fun. I'm going to convert this one first though.
Correct.Word of warning: iirc the HP turbine doesn't double power with ammonia. Its more like a 50% increase or some such.
GT and RC work better together than most people realize or are willing to admit.
Moderately accurate if you exchange the negative connotative verbiage with more neutral verbiage.My friends who played with GregTech have said that it's horribly grindy and repetitive, and actually makes vanilla stuff harder. They've described it as a tech mod where the increased effort to make the tech stuff balances the gain from using the tech stuff.
How accurate is that? I've stayed away from GT because everything I've heard or seen about it is along those lines.
Good arguments.So ... in RoC, you are expected to automate everything, and it gives you the tools to do so. But to make use of RoC tool X+1, you have to achieve all the tech required of RoC X first.
And, GT is similar? You are expected to automate everything, and to make GT tool X+1, you are expected to get GT tech X first? Is that it?
Since RoC does not let you use any other mods to help advance in the tech tree, and from that description, it sounds like GT has a similar philosophy, does this mean that GT also does not let you use other mods to advance in its tech tree?
The whole reason I added such strong tiering is to balance RC and defend myself against the formerly constant (as in every five minutes someone complaining to me) complaints of it being horrendously overpowered.Reika hates when other mods let you leap his tiers
This feels like a jab, so I am going to address it: Because the other mods seem not to care and I have no reason to agonize over it.(note that he doesn't really care about going in the other direction
It's a tiny jab because there's a slight appearance of hypocrisy. And I realize that word has uber negative connotations, I hope you understand that I'm only using it in a literal sense and not in malice or to paint an ugly picture. If I could I'd underline the word "appearance" 14x. Ultimately however RoC is a mod that lets you leap tiers in another mods, but not one that lets you leap tiers within it.The whole reason I added such strong tiering is to balance RC and defend myself against the formerly constant (as in every five minutes someone complaining to me) complaints of it being horrendously overpowered.
This used to be a daily occurrence (and side note, still happens because people are still refusing to update from Monster 1.1.1, even to Monster 1.1.2).
Being able to skip the whole thing with another mod makes the whole thing completely pointless. I fail to see how it is any different from the untiered magnetostatics.
This feels like a jab, so I am going to address it: Because the other mods seem not to care and I have no reason to agonize over it.
GT can get away with it, because he has so many tiers that make skipping one less of a problem, and on top of that he changes the vanilla game to the extent that most of his tiering is impossible to break.My point is that "Being able to skip the whole thing with another mod makes the whole thing completely pointless" is demonstrably invalid or misleading because other tech mods, including ones that are equally or more complex than RoC, allow some alternative routes without rendering them "pointless."
Examples? As in X Reika item skips Ymod not mass producing ore-dicted materials/Rf, or stuff designed in with regard to other devs [such as GT energy conversion]Ultimately however RoC is a mod that lets you leap tiers in another mods, but not one that lets you leap tiers within it.
My point is that "Being able to skip the whole thing with another mod makes the whole thing completely pointless" is demonstrably invalid or misleading because other tech mods, including ones that are equally or more complex than RoC, allow some alternative routes without rendering them "pointless."
Fair enough.GT can get away with it, because he has so many tiers that make skipping one less of a problem, and on top of that he changes the vanilla game to the extent that most of his tiering is impossible to break.
Also, most of his 'mod-skippable' tiers are fairly early-game; you might be able to skip the bronze age or similar, but large-scale GT power production? Not so much.
Yep, way back in the day, and learned from that. Since then (most) modder's have learned from the mistake.Furthermore, he tried enforcing his tiering (granted, the wrong way, but he still tried), indicating his desire to maintain the integrity of his tiering.
Good question. I'd need to fire up an RoC instance to give a good example that I can back up, and I'm not really likely to do that as things stand. HSLA steel comes to mind but I suspect GT deliberately consumes it rather than it being a passive tier hop.Examples? As in X Reika item skips Ymod not mass producing ore-dicted materials/Rf, or stuff designed in with regard to other devs [such as GT energy conversion]
Generally agreed on all points.While I agree with the concept; because if it's done right it could make for a more interesting game.
However- as rightly you said- 'doing it right' is a hell of lot easier said than done; especially beyond the current level of integration (liquid fuel engine/steam turbine/magnostatic/electric motor ect)
Also some devs being able to successfully pull it off in their own instance isn't in itself a justification that all devs should/must be able to do it.
You could add the information of how much speed a machine requires in order to run at max speed to the handbook
Max speed in RoC is defined as the fastest anything can go before exploding in sheer awesomeness.There's a max speed?
I see what I am testing next...Rumor has it that if you feed a machine 50GW, you can get it to perform two operations per tick.