I'm thinking those little square fuel cans with a hand pump and a hose. ;]
Works for me. Should realistically work on essentially any fuel-consuming engine too.I'm thinking those little square fuel cans with a hand pump and a hose. ;]
I like this alot.A static object would be fine if it supports variable amounts like a tank.
Actually, why reinvent the wheel.
Eliminate the bucket mechanic, and use the spring powered pump (the hand model) and a reservoir for fuel. The only way to move fuel is with the spring pump, and let it do small amounts.
I wasn't annoyed about that, but the fact that apparently I couldn't make a jet fuel container to configure the export buses for my jet-fuel-using engines. The loss of a few hundred buckets is annoying but not crippling. The inability to configure my logistics is crippling.If you had less than 8 buckets of jet fuel in the engine and the fractionator total, then you had less than five minutes of runtime off of that fuel in a Microturbine and less than 60 seconds in a Gas Turbine. That amount is small enough that when combined with the multiple-bucket-per-cycle output of the Fractionator you should not be as upset about its loss as you appear to be.
I kind of like this idea.I think he's saying it was not intuitive. That isn't enough fuel to accomplish anything is also a good argument.
Perhaps using a custom fuel can instead of a bucket would remove the confusion. The issue appears to be that a bucket has prior expectations as to what it does or how much it holds. I'd be fine using a steel fuel can for adding and removing fuel, especially if it can do fractions of an unit of fuel.
A full CPU control sounds more like something for IC2 or CC, not RotaryCraft.Iv been thinking and i dont see why there isnt yet a monitor implemented into your mod. Not like the CCTV monitor but more like a Nuclear Control monitor or a Computer craft monitor. I know that you have implemented the Projector and the Holographic screen thing but those are still mostly static image projectors, if you get my drift. Id love to be able to have the holographic screen as a base systems monitor, giving me relevant data on the fly about certain machines or generators. Preferably with ThermalCraft support, but not needed.
What i mean with "not like the CCTV monitor" is that that device needs the users full attention and you need to right click the device and watch what happens in its gui, it doesnt show information directly on the screen itself.
I know its Reika's mod and the decision is ultimately his, but i do think this has some very strong practical application in maintaining a functional base when you have reached the highest tiers on the techtree. Trying to keep an eye on every machine, generator or seed oil level is almost impossible, if you want to do something else like.... craft, plan a new building, do minecrafting and punch enormous holes in the ground using the ...groundpounder...the name eluded me completely...
To others:
If im too late or missing some simple information on how to turn the projector into a monitor, showing me relative information about selected machine, then please dont rage.
Could you care to elaborate on that? Not saying that you are wrong.A full CPU control sounds more like something for IC2 or CC, not RotaryCraft.
A computerized monitoring system feels too advanced and high-tech for RotaryCraft.Could you care to elaborate on that? Not saying that you are wrong.
Electricraft then?A computerized monitoring system feels too advanced and high-tech for RotaryCraft.
ElectriCraft adds no new tech, and additionally is intended to just be power transmission, not a tech mod in its own right.Electricraft then?
Didn't you mention one of your design principles was "tech not more than 50 years into the future"? A computerized monitoring system surely isn't more advanced than that.A computerized monitoring system feels too advanced and high-tech for RotaryCraft.
That was a guideline, not intended to mean "anything less than that is viable". RotaryCraft is a shaft power mod with tech that is often "primitive" compared to mods like IC2, which feel more space-age. I do not feel anything computerized fits in RC.Didn't you mention one of your design principles was "tech not more than 50 years into the future"? A computerized monitoring system surely isn't more advanced than that.
Thick enough walls will help contain the corium and the radiation it creates, but the main radiation spawning algorithm is not affected by walls, nor do I know how to make it do so.Might there be any possibility of allowing reactor vessels which can remain intact and sealed following the meltdown of a fission reactor to diminish the spread of radiation to the surrounding environment? Additionally, some sort of shielding, whether it be in the form of blocks of lead or simple water, that would allow one to either further contain the results of an 'incident' or provide shelter in irradiated areas could be extremely useful. (Provided this isn't implemented already and I just missed it)
Just my two cents.
??I haven't played with my Horizons game in a while, but I was wondering (regarding ReactorCraft)
Would it be difficult to have the Central Control block do the following:
* color-code each heatable-block with its current temperature range (so that I can monitor reactor heat without walking up and basically touching everything)
This would require scanning across the entire reactor every tick, would would cause significant performance load.* allow more fine-tuned control of when a Scram is initiated (or, instead, to still initiate when it does, but based on the maximum temperature of select or all cores, rather than the temperature of the central control)
You used to be among my "balance police", often the most vocal critic of automation and powerful machinery. I am very pleased with this sudden change.
Something along these* lines. But somewhat irrelevant since the scanning mechanism would have the same performance concerns. If it can't be done, nevermind.