No, those structures are woody and strong.Do fans break sugar cane blocks at crop harvesting speed? If not, they should.
Edit: they should also break or harvest leaves and grass.
No, those structures are woody and strong.Do fans break sugar cane blocks at crop harvesting speed? If not, they should.
Edit: they should also break or harvest leaves and grass.
Not sure if this would be something you'd be interested in doing or not, but I'd love to have some sort of modified ECU or something to replace putting together a 2-clock for magnetizing/AC engines. It's not hard to set up a 2-clock, I just really dislike having redstone on the floor, and every time I've tried using something else (red alloy wire or insulated redstone conduit), it seems to get messed up. Maybe have it require something magnetized, thus requiring a knowledge of how to get things magnetized in the first place.
You and your selective realism...No, those structures are woody and strong.
You and your selective realism...
You already have fans not only uprooting any crop known (NOT an easy feat, considering how heavy dirt is and how large and strong root structures are) but you also have them intelligently selecting only the mature crops.
Not that i dislke this mechanic, but i just fail to see how havesting reeds is any less realistic then intelligently havesting a potato. Especially since yo dont even need to check if it's two high, and would be extremely useful for ethanol.
The leaf suggestion is less important to me.
I know, but why doesnt he have a way to farm sugar in just rotarycraft, considering that's where sugar is used?Expanded Redstone clock and a block breaker, no power needed.
If I plant sugar cane and a potato in real life and gradually increase wind speed (via magic), the sugar cane will uproot first. By a considerable margin.Not more realistic, about the same in realism.
Which is to say, not very realistic.
Already suggested and though somewhat desirable, not worth the effort; I would have to recode everything from scratch, because the anvil functionality is coded in the GUI classes and is tied to the vanilla block.
Can't speak for cofh, but I'd be a bit concerned about worldgen as well. How deep are you into your present game?I am ready to try this mod but I am hesitant to add it to my existing game. I have read about an incompatibility with cofh core...? I dont want to regret adding it days later when my world gets corrupted or something.
Can't speak for cofh, but I'd be a bit concerned about worldgen as well. How deep are you into your present game?
Super nice
The CoFH issues were fixed months ago.I am ready to try this mod but I am hesitant to add it to my existing game. I have read about an incompatibility with cofh core...? I dont want to regret adding it days later when my world gets corrupted or something.
GeoStrata can, and if enabled, will generate ores for each ore the rock veins generate through, to add visual consistency. However, due to problems with its implementation (the ore is a TileEntity, meaning loading chunks can get slow, as well as the fact I could never get the dynamic renderer to work) it is disabled by default (0). (1) will make it get generated as rock does; (2) will make rock actively convert adjacent/enclosed ores (warning: laggy!), and (-1) will make ores actively destroy themselves and convert back to normal ore (also laggy but not as much as (2)).Ore Mode
Enjoy applying enough wind speed for it though. Sugar cane can resist hurricane-force winds. Can RoC fans apply 200-300 kph winds?
still kinda cool tho Minecraftia physics ftw.Can you give it a nuclear reactor's turbine?
Heck, what's the intake speed of an unladen swallow, I mean, jet engine swallowing something?
Yea, the fans have always seemed more "magic" than "tech" as a plant harvesting thing.
It appears to only be able to do 5 ticks on/5 ticks off at the fastest. I was looking for 1 tick on/1 tick off, which doesn't appear to be possible for the Expanded Redstone clock.Reika's Expanded Redstone mod has a single block redstone clock that does this perfectly.
I would have added it, but I ran out of "steps" on the texture.It appears to only be able to do 5 ticks on/5 ticks off at the fastest. I was looking for 1 tick on/1 tick off, which doesn't appear to be possible for the Expanded Redstone clock.
Awesome. ThanksI would have added it, but I ran out of "steps" on the texture.
EDIT:
I removed the 2.5s option and added a 1-tick option.