Direwolf's spotlight here, if you haven't seen it. 
So, the new/improved Builder looks very cool. It just might keep BC in my future packs.
That said, if the Direworlf weren't such a nice guy, a more 'real world' set up would have been to replace the fuel/combustion engine silliness with a big reactor and TE conduits (I realize they're not in 1.7 yet, but still). Spacetoad's got his work cut out for him if he wants to keep this from being a 2 block mod.
				
			So, the new/improved Builder looks very cool. It just might keep BC in my future packs.
That said, if the Direworlf weren't such a nice guy, a more 'real world' set up would have been to replace the fuel/combustion engine silliness with a big reactor and TE conduits (I realize they're not in 1.7 yet, but still). Spacetoad's got his work cut out for him if he wants to keep this from being a 2 block mod.
 
				
		 .
. Regardless, I've found few things that I needed to do that couldn't be accomplished with itemducts and/or AE.  For me, it's a question of whether it makes since to include this huge mod if I'm only going to use the filler (and builder in 1.7).  Recently, the answer's been 'no'.
  Regardless, I've found few things that I needed to do that couldn't be accomplished with itemducts and/or AE.  For me, it's a question of whether it makes since to include this huge mod if I'm only going to use the filler (and builder in 1.7).  Recently, the answer's been 'no'.
