Does anyone of you know, why BC and Forestry chose 58px as the height of their liquid displays in GUIs? Is this a thing SpaceToad chose back in the day and was then continued by Sengir? This results in a different height per bucket (bucket 1+6 are 5 pixels high, 2-5 and 7-10 are 6 pixels high). If you have 3 buckets in your engine or machine, it will be filled including the 3rd bar, with 7 buckets it will be filled excluding the 7th bar.
Thermal Expansion instead uses a height of 60, which results in a consistent 6 pixels per bucket (or 15 for the machines with a capacity of 4 instead of 10). Hurray for engineers, who prefer a (in my opinion) more sensible approach.
Thermal Expansion instead uses a height of 60, which results in a consistent 6 pixels per bucket (or 15 for the machines with a capacity of 4 instead of 10). Hurray for engineers, who prefer a (in my opinion) more sensible approach.