Oh yes. This is glorious. It's also going to be a ton of work, and putting together the research tree and tying all the magic mods together is going to be hell. But I think it is going to be worth it.
Ok, current mechanic is you create the universal seeds like so. From there you have to turn them into resource seeds. Seeds will fall into 3 categories: simple just needing a crafting table, intermediate requiring a dunking into a crucible, and complex requiring full on infusion. Thaumic shards will be simple, as will clay and flint. Most ores will be intermediate, gems and nether drops will take infusion.
Turning shards into resources will take a simple dunk into either a Botania mana pool or a Blood Magic Altar.
A lot of work ahead, indeed. But this should be a very unique take on a skyblock map. And this time I won't be fighting to find an end for the map, I already have it tested and ready to go.
It isn't in a testable stae, and won't be for weeks. It won't be in a playable state for weeks after that.it seems cool! is there any chance I can test it?
Oh, ok that is fine, can I test it when its alpha ready? or stable enough for testing?It isn't in a testable stae, and won't be for weeks. It won't be in a playable state for weeks after that.
Like he said, it is not testeable at the moment. Once it is testable, he will sure tell us.Oh, ok that is fine, can I test it when its alpha ready? or stable enough for testing?
Hope you get better!Yeah, do not ask for an eta. Especially not atm. I'm down sick and am in the hospital.
Bullshit. They have completly different assets of features.I'm definitely playing this!
One concern though: TE and EnderIO in one Modpack sounds a bit redundant. I'd suggest you choose one of the two since they basically do the same thing.
I'd actually love to see a modpack with neither. Magic is magic and tech is tech, but thats just my personal preference