Boundless Expanse- Developer Logs

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In regards to Nuclear craft I don't understand how it fully works and would not be able to do it justice just yet. As well as parts of it not being complete and mentioned earlier.
I think you're right along the AE lines. Perhaps only certain aspects of that will be harder to get to. The pack will include some adventure but no story. I aim to do this by allowing the player to the craft harder recipes with items they pick up on their travels to make the recipe easier. I have tried to make Big Reactors more complicated in the creating stage but there is nothing I can do about the running of it.

Perhaps make some of the automative aspects of AE expensive, while keeping the storage system relatively cheap? Also what do you plan to do about the pure certus time gate?

One more thing, I had the idea of making rails cheap and easy, while making pipes a little more expensive, to make rails for useful for long range systems.
 
One more thing, I had the idea of making rails cheap and easy, while making pipes a little more expensive, to make rails for useful for long range systems.
While I'm always going to really like this idea, I think its a bit outta scope for this specific project.

In regards to Nuclear craft I don't understand how it fully works and would not be able to do it justice just yet. As well as parts of it not being complete and mentioned earlier.
I think you're right along the AE lines. Perhaps only certain aspects of that will be harder to get to. The pack will include some adventure but no story. I aim to do this by allowing the player to the craft harder recipes with items they pick up on their travels to make the recipe easier. I have tried to make Big Reactors more complicated in the creating stage but there is nothing I can do about the running of it.
Agreed on all counts.
 
While I'm always going to really like this idea, I think its a bit outta scope for this specific project.

I suppose you're right. I guess I need to get my own pack together. I still want to use 1.8.9 for it, but I need I few more mods to update to make it happen.
 
Perhaps make some of the automative aspects of AE expensive, while keeping the storage system relatively cheap? Also what do you plan to do about the pure certus time gate?

I'm going to keep it as intended. No point in extending it in my opinion.
 
Not sure how long it is IRL. But there's always the accelerators i'm not going to make them hard to get.
fwiw, the accelerators in expert mode actually are hard to get. You can't power them without a controller (or energy acceptor) and those are extremely expensive. A "smart" player is supposed to get Pure crystals well in advance. In fact just start making them on D2, you'll need them one day :)
 
fwiw, the accelerators in expert mode actually are hard to get. You can't power them without a controller (or energy acceptor) and those are extremely expensive. A "smart" player is supposed to get Pure crystals well in advance. In fact just start making them on D2, you'll need them one day :)

Well it is supposed to be the easy version. ;P
 
Is there an exact reason why thaumcraft isn't included?
Simply put, it was planned to be used instead of AM2, but it has a darker underlying vibe to it than AM2 does, and I wanted to be more "balanced" between the light and dark sides like AM2 is. It also has a progression that would be about as big as the other paths and harder to tweak. But trust me, I've had a hard time tweaking that thing. I am actually considering changing it back.
 
Any updates?

Not at the moment. I am still working hard on the tech side of things and Fortanono is currently working on the evil side of magic along with combining thaumcraft and ars magica as a merge between the good and evil side.
Thanks for the interest though
 
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Not at the moment. I am still working hard on the tech side of things and Fortanono is currently working on the evil side of magic along with combining thaumcraft and ars magica as a merge between the good and evil side.
Thanks for the interest though
So Thaumcraft is going to be part of the pack?
 
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Yes, me and Fortanono had a talk and have decided to have it mainly as a merge mod on the magic side.
This is due to ars magica not having modtweaker support and therefore being quite hard to merge the magic mods on its own.
 
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Please tell me it's something other than biomes o plenty. As much as I like that mod, it's over used IMO.

Biomes O' Plenty is overused, but it doesn't make it bad. IMHO it just adds too much stuff, uses not enough vanilla stuff, and adds useless grass types, which makes it a bit annoying.
 
Biomes O' Plenty is overused, but it doesn't make it bad. IMHO it just adds too much stuff, uses not enough vanilla stuff, and adds useless grass types, which makes it a bit annoying.
I completely agree with you. It's a great mod, but there are plenty of others out there I want to try.
 
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