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In that case doesn't @Eyamaz win?I think if you put both Tinkers Construct and GT in a modpack, you computer melts down. They really don't like each other, last i heard![]()
Well, atm we are plaing custom pack with GT and TK. All going rather smootly, exept GT dont like metals thet come from TK smeltery.I think if you put both Tinkers Construct and GT in a modpack, you computer melts down. They really don't like each other, last i heard![]()
yeah we had same problem =) and i'd suggest remove Big Reactors. =) Just really, it is tonns of RF with nearly zero cost.I think he did a great job making the recipes and tech stuff more challenging without GT. I just wish ME networks didn't require dragon essence.. I am terrible at keeping my items organized!
I think if you put both Tinkers Construct and GT in a modpack, you computer melts down. They really don't like each other, last i heard![]()
The mods can be run alongside each other, but I believe part of the agreement was that none of the FTB packs would include both mods. Gregtech relies on a long progression to process some of the higher-end ores, and TiCo would skip all that if the ores could be smelted.Last i heard, that issue was resolved. It was started when GregTech nerfed wood like in this pack already, only giving 2 planks, hoping to force people to use the sawmill. Then, mDiyo made it so that if you had TiC installed with GregTech, it would overwrite the wood nerf, so Greg retaliated by making the game crash if his wood nerf was overwritten. This issue was settled and a similar issue popped up and was resolved. My understanding is that they settled everything and both mods can be run alongside each other.
Honestly I haven't even filled out the form yet, but with only 18 other patreons chances look good assuming I do.
I don't think it would be called BnB 2.0 if it was just an upgrade to a 1.7 versionHas anything been said on whether BnB 2 is just a 1.7.10 version of the pack, or if it is going to be even more stupidly difficult than the 1.6.4 version? I cannot imagine anything harder even being possible on hardcore mode.
Its always possible. There are packs in 1.7.10 that are way harder but... are they balanced?I cannot imagine anything harder even being possible on hardcore mode.
Is there a list of what blocks enemies will/won't target and ruthlessly destroy? I'm trying to find a good balance between security, aesthetics, and durability for any waystations and the bases of my skytowers.
Both Hostile worlds (Invaders), Zombie Awarness (Bleeding) and Hunger Overhaul (hunger system and slower growth times) are updated to 1.7.10 and were a main part of the difficulty so I'm sure they will return. However, due to my own testing with the BnB Tweaks mod, It looks like some features in this mod are taking place of Cave Control. There no telling if this means moving away from all of Reika's mods (which includes MeteorCraft). I also found that one feature of BnB Tweaks doesn't work on Biomes O' Plenty trees so that is likely to be dropped.Couple of questions
Will the Invaders, Meteors and Bleeding make their return from 1.5?
Will the food behave the same as it did before (Hunger bars equal to food complexity) or will it be a bit more realistic (as in a steak wouldn't give just a single hunger bar)?
Also, anything that emits light will be griefed. Anything not listed and doesn't give off light is safe.Is there a list of what blocks enemies will/won't target and ruthlessly destroy? I'm trying to find a good balance between security, aesthetics, and durability for any waystations and the bases of my skytowers.
Trust me,Is there a list of what blocks enemies will/won't target and ruthlessly destroy? I'm trying to find a good balance between security, aesthetics, and durability for any waystations and the bases of my skytowers.