Open Blood magic spawns pillars and switch stone to raw stone

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Jul 29, 2019
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Summary of the problem Blood magic spawns pillars and switch stone to raw stone

Pack Version 1.3.2

What is the bug? I have done the ritual Gathering of the Forsaken Souls. And put up some crusibels to make crystals. I spawned inn some tartaric gems to learn about the will crystal system. now for atleast as many chunks i manage to get away (weary laggy and server chrashes) it turns stone into raw stone and creates vengence pillars in free aereas. i can see the server is saying this when running :

[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:148]: Increasing radius due to being in the air!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:148]: Increasing radius due to being in the air!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:142]: Increasing radius!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:142]: Increasing radius!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:148]: Increasing radius due to being in the air!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:148]: Increasing radius due to being in the air!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.tile.TileInversionPillar:eek:nUpdate:142]: Increasing radius!
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...
[14:18:56] [Server thread/INFO] [STDOUT]: [WayofTime.bloodmagic.inversion.InversionPillarHandler:eek:nPillarAdded:86]: Adding...

that is some of it. but manly what it does in loops not the same all the time but those 3 different.

This make my server chrash and ore laggy.

I've tryed to fix it my self by adding more vengence crystals to draw the aura out of the node. same i have made a vengence tartaric gem to get it out with a helll fire forge. for some reason it increased the vengence aura in the chunck. witch is 1080 atm. it have made it a bit better . since i know can be on the server extreamly lagge frome before it crached after 30 sec.

Mod & Version Blood magic the version the modpack have.

Link to log file http://paste.feed-the-beast.com/view/9bf4cad7

Is it repeatable? See what is the bug. I have cursed earth frome Extra Utillities 2 under the ritual. I've turned the light on there now so there will not spawn more mobs but this was on when it was on it worst.

Known Fix