Blood Magic Community Spellbook


New Member
Jul 29, 2019
Hi, guys. I've just started to play with the options available in Blood Magic's new spell system, and I thought it would be cool if there was a place where we could share our favorite spell combinations.

Here are ones I've found so far.

Self > Fire > Environment
- Sets the area around you on fire

Self > Ice > Environment
- Creates an ice bridge in front of you

Projectile > Earth > Default
- Digs a 3x3 (or larger) area around the impact point

Projectile > Wind > Environment
- Pulls items into your inventory from a distance

Projectile > Earth > Offensive
- Digs a hole underneath an enemy

Projectile > Ice > Environment
- Turns water source blocks and flowing blocks into ice blocks

Self > Fire > Defensive
- Creates a pool of flowing lava blocks beneath you

Projectile > Ice > Offensive
- Affects an enemy with slowness.

Projectile > Wind > Default
- Knocks enemies into the air

Self > Fire > Offensive
- Gives you the Flame Cloak buff, setting nearby enemies on fire.

Self > Earth > Defensive
- Gives you 5 extra hearts, and makes you sink like a stone.
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New Member
Jul 29, 2019
Oooh, I like the ice bridge! *let it go, let it go (sorry I'm obsessed)

This is helpful thank you for posting. I want to get into Blood magic properly but I always get distracted with other mods or another creative mode build. Perhaps this will give me some more direction and I might be able to contribute myself instead of being a derpy blood novice.


Brick Thrower
Forum Moderator
Dec 11, 2013
@Padfoote Perhaps an addition to the wiki?

Feel free to add it. ;)

In all seriousness though, I know nothing about the spell system in Blood Magic and have been putting off that for as long as possible. If a few people (or even one person) want to have it documented, go ahead and add stuff. I'll get around to documenting it eventually if no one else does though.


New Member
Jul 29, 2019
The *new* spell magic system (b/c the old one with the mob heads looks like it's still in NEI? am I imagining that?) is definitely complicated and interesting looking.

You seem to need a lot of alchemical components to craft the pieces in survival it looks like. Given the craft/resources costs it's definitely meant for a late-game blood magic when you have a Tier 3/4+ Altar and plenty of supplies.

Thank you for testing this! :)[DOUBLEPOST=1397401393][/DOUBLEPOST]
Self > Fire > Offensive
- Gives you the Flame Cloak buff, setting nearby enemies on fire.

There should be an ice version of this, as there is also a "Ice Cloak" buff in the config files. I would guess Self >Ice > Offensive. (I spent a half hour trying to figure out how to brew these 2 buffs into Flasks, during my potion experiments, before I realized they were probably spell-effects only)
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Brick Thrower
Forum Moderator
Dec 11, 2013
(b/c the old one with the mob heads looks like it's still in NEI? am I imagining that?)

If I understand it correctly, both systems are in game, with the old one being the most basic form of spells. I think.


New Member
Jul 29, 2019
I'm playing with these to at the moment. Found an interesting one: melee fire offensive turns whatever mob you are looking at into a time bomb, eventually exploding (only effects itself) and flying into the air.


New Member
Jul 29, 2019
After some quick testing in a creative world, this is what I have come up with. It is very incomplete, with minimal testing. Perhaps someone could check the code?
Note: I put "no effect" because the projectile does one damage, and nothing else to the mob.


projectile fire default = lights fire under hit mob
self fire default = sets self on fire
melee fire default = sets nearby mob on fire

projectile fire defense = sets mob on fire
self fire defense = nothing?
melee fire defense = sets 3x3 area on fire in front of you

projectile fire environmental = no effect?
self fire environmental = sets fire under self
melee fire environmental = nothing?

projectile fire offense = no effect?
self fire offense = flame cloak buff, sets nearby mobs on fire
melee fire offense = nearby mob explodes after a few seconds, getting launched into air. (Explosion does not damage terrain)


projectile ice default = no effect?
self ice default = places ice blocks on player
melee ice default = nothing?

projectile ice defense = freezes hit water blocks
self ice defense = ice cloak buff, freezes water around the player
melee ice defense = places a wall of ice in front of the player

projectile ice environmental = freezes water in a 3x3 area
self ice environmental = nothing?
melee ice environmental = throws snowballs at nearby mobs (no knockback)

projectile ice offense = projectile, 3 damage, slowness debuff
self ice offense = nearby mobs get a slowness debuff
melee ice offense = places 2 ice blocks on nearby mob


projectile wind default = throws hit mob back and into the air
self wind default = nothing?
melee wind default = pulls nearby mobs to the player

projectile wind defense = no effect?
self wind defense = nothing?
melee wind defense = nearby mobs thrown up, slightly

projectile wind environmental = pulls items hit by projectile to the player
self wind environmental = pushes mobs away from the player
melee wind environmental = pulls items to the player, similar to sigil of magnetism

projectile wind offense = no effect?
self wind offense = throws player forward, similar to air sigil
melee wind offense = throws a nearby mob away


projectile earth default = breaks a 3x3x3 area of blocks, destroying items
self earth default = nothing?
melee earth default = nothing?

projectile earth defense = no effect?
self earth defense = health boost II and heavy heart II buff, heavy heart makes you heavy, so you sink and jump lower
melee earth defense = moves the 2x3 blocks bellow and in front of the player up to form a wall.

projectile earth environmental = breaks blocks, dropping items, only works horizontally
self earth environmental = gives nearby mobs weakness debuff
melee earth environmental = nothing?

projectile earth offense = breaks block under hit mob, block does not drop
self earth offense = nothing?
melee earth offense = nothing?


hi im trying to disable flame cloak i get it every time i eat something but i only have the (schematics) map in the config file in that is this file (-856220939) there nothing to chance it there plz help

i play heavy modded blightfall with 262 mods check file for the list


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