Biomes O Plenty = Great but no IC2 Rubber

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MigukNamja

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Jul 29, 2019
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I found some IC2 Rubber Trees about 200m from my start/base, got some saplings, and made a Forestry Manual MultiFarm with Rubber Electron Tubes. The farm does *not* chop the rubber trees down or re-plant them, but it does harvest the sticky resin. In other words, it's just an automated tree tap. I then auto-feed that into an IC2 Extractor.

To make the "forest" on the Forestry MultiFarm, I plant the sapling, bonemeal it, and chop down and re-plant if it's too small, i.e about 7 or less blocks in height. I then break all the leaves and plant the next rubber sapling/tree directly adjacent to it. The result is a "block" of rubber trees with uneven height. I leave some leaves around the edges to give it a "forest" look so it's not totally game-y.

The smallest size 3x3x4 MultiFarm is more than enough rubber for my needs. Specifically, it greatly exceeds my capacity to use it / match it to the copper from a max-size 64x64 quarry. I probably have enough rubber to match the copper from 2 or 3 64x64 quarries using the sticky resin farm setup described above.
 

Casketman

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Jul 29, 2019
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Can anyone share (or remember) what biome they were in when they found the MFR rubber trees? Ive been searching all over on 4 different maps and I have yet to find a single one. Finding a IC2 tree is easy but Id rather use the MFR trees.
 
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MigukNamja

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The MFR trees look like standard Oak trees. They will difficult to spot. As a disclaimer, I haven't looked for one in BoP in 1.5.2, but I do know they will be difficult to spot.
 

Casketman

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I have the JS text pack and Ive planted one just to be sure I wasnt missing them. On that pack,they still look kinda cheesy but different.

But they grow random like Oak? Or are they restricted(as to how common they are)to a biome like IC2 rubber is
 

Seraph089

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Can anyone share (or remember) what biome they were in when they found the MFR rubber trees? Ive been searching all over on 4 different maps and I have yet to find a single one. Finding a IC2 tree is easy but Id rather use the MFR trees.
I found a couple MFR rubber trees in a BoP meadow in my latest world, and I think I've seen them in birch forests. Hard to spot though, they look just like an oak but the color is slightly different (NEI highlight tips help a lot)
 
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Jadedcat

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For MFR you can tell it which biomes to spawn Rubber trees in.

# A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:WorldGen.RubberTreeBiomeBlacklist=

# A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:WorldGen.RubberTreeBiomeWhitelist=

Biome Ids for BoP can be found in the Biomes of Plenty Config. The MFR config is in the folder "powercrystals" sub folder "minefactoryreloaded" file name common.cfg . I do not believe IC2 has this option. But it might help with finding MFR trees if you ensure the biome is listed in the whitelist section.
 

Artheos

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Jul 29, 2019
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I just checked the config file for Unleashed:

# Whether or not to generate rubber trees during map generation

B:WorldGen.RubberTree=false

# A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.

S:WorldGen.RubberTreeBiomeBlacklist=

# A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.

S:WorldGen.RubberTreeBiomeWhitelist=

}

MFR rubber trees are disabled by default. Seems like I remember reading something about that in another post.
 

Zelfana

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Jul 29, 2019
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Ah, that explains a bit. I was wondering why they were even enabled in Ultimate if you have IC2 anyway.
 

Casketman

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Jul 29, 2019
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So off to the config file I go... New ground for me. Never messed with that before.... Pray for me! :)
 

MigukNamja

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I just checked the config file for Unleashed:

# Whether or not to generate rubber trees during map generation

B:WorldGen.RubberTree=false

# A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.

S:WorldGen.RubberTreeBiomeBlacklist=

# A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.

S:WorldGen.RubberTreeBiomeWhitelist=

}

MFR rubber trees are disabled by default. Seems like I remember reading something about that in another post.


How did you install Unleashed ? I installed my server version from the launcher's 'Download Server' and unzipped that on a virgin (wiped) clean server, so I'm pretty sure my configs came from the FTB Unleased server install pack. I installed the client in a similar fashion. I didn't have to do anything special to get IC2 rubber trees in 1.0.3. They weren't as abundant as in 1.4.7 Ultimate or DireWold20, but there are/were indeed clusters of a few of them in swamps.

I haven't checked new chunks since upgrading to 1.1.1, though.
 

Artheos

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Jul 29, 2019
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How did you install Unleashed ? I installed my server version from the launcher's 'Download Server' and unzipped that on a virgin (wiped) clean server, so I'm pretty sure my configs came from the FTB Unleased server install pack. I installed the client in a similar fashion. I didn't have to do anything special to get IC2 rubber trees in 1.0.3. They weren't as abundant as in 1.4.7 Ultimate or DireWold20, but there are/were indeed clusters of a few of them in swamps.

I haven't checked new chunks since upgrading to 1.1.1, though.

I am playing SSP. I was able to find IC2 rubber trees fine. It is the MFR trees that are disabled by default.