Posting just to double check my facts.
256 Biome IDs are available in 1.7.10, but numbers 128+ are variations of the first 128. So in fact we have 128 biome "slots" available.
Reading the minecraft wiki, minecraft uses 39 biomes, so leaving the modding scene with 89 free biomes.
Chuck in BoP, that uses 75 biomes leaving 14 more biomes free.
Things are getting tight. AE2 uses a biome, BC uses 2 more biomes, so that's 11 free. I love Twilight Forest and The Erebus, but both of those combined need more than 11 free biomes.
I can't use the 128+ range, as they are supposed to be variations of the first 128, but I see that Thaumcraft uses some of the biome slots in the 192+ range, so it's got me a bit confused as surely they will conflict with the new biomes added by other mods. Seems to generate fine.
Likewise, GrowthCraft uses a biome above 128, and that generates it's mini biomes fine overlayed with any other biome (it's small bamboo forests).
Seems to me we have to be a lot more picky about the number of "adventuring" type mods we add due to the waste that is the 128+ range (most of it is empty).
256 Biome IDs are available in 1.7.10, but numbers 128+ are variations of the first 128. So in fact we have 128 biome "slots" available.
Reading the minecraft wiki, minecraft uses 39 biomes, so leaving the modding scene with 89 free biomes.
Chuck in BoP, that uses 75 biomes leaving 14 more biomes free.
Things are getting tight. AE2 uses a biome, BC uses 2 more biomes, so that's 11 free. I love Twilight Forest and The Erebus, but both of those combined need more than 11 free biomes.
I can't use the 128+ range, as they are supposed to be variations of the first 128, but I see that Thaumcraft uses some of the biome slots in the 192+ range, so it's got me a bit confused as surely they will conflict with the new biomes added by other mods. Seems to generate fine.
Likewise, GrowthCraft uses a biome above 128, and that generates it's mini biomes fine overlayed with any other biome (it's small bamboo forests).
Seems to me we have to be a lot more picky about the number of "adventuring" type mods we add due to the waste that is the 128+ range (most of it is empty).