Big Reactors question ... did I mess something up in my setup? Also Power drill question(s)?

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rhn

Too Much Free Time
Nov 11, 2013
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Seemed so obvious, figured I'd ask, lol :D

Thanks :p

The thing I wonder though if focuses are tuned in to "specific" items, why all the other ores and crap come up with it too?
The laser drill will at default randomly spawn ores from the entire list of possibilities. Adding a focus will only increase the chances that you get certain types, but not guarantee them dropping. So you cannot make it only spawn yellorite and redstone for example, but you can greatly increase the chances for it to do so.
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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The laser drill will at default randomly spawn ores from the entire list of possibilities. Adding a focus will only increase the chances that you get certain types, but not guarantee them dropping. So you cannot make it only spawn yellorite and redstone for example, but you can greatly increase the chances for it to do so.

Gotcha
 

Pyure

Not Totally Useless
Aug 14, 2013
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*coff*

Apologies for the delay in the reply.

I must admit. having built that little reactor, that it runs cooler than I expected, with a decent amount of fertilization.
Given the constraints of trying to fit 4 cores into a 5x5 space, that little reactor produces 1.4kRF/t..
Bloody hell, with its restricted design its getting 44MRF/ingot, only half that of a "big" cryotheum cooled reactor.
Stick with it.
Thanks man, I really appreciate the feedback.

Honestly I run the damn thing with rods closed to 90/90/90/90 most of the time. The rest of the time, I close it further, to 90/90/100/100.

And this is with a lot of expensive GT stuff running.

The pack was updated recently; configs are still set at 1.5x output (and he settled on 8x fuel consumption...I had been using 14x, so now I feel like my fuel lasts for-freaking-ever.)
 

Brian Cherrick

Well-Known Member
Jul 5, 2013
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Thanks man, I really appreciate the feedback.

Honestly I run the damn thing with rods closed to 90/90/90/90 most of the time. The rest of the time, I close it further, to 90/90/100/100.

And this is with a lot of expensive GT stuff running.

The pack was updated recently; configs are still set at 1.5x output (and he settled on 8x fuel consumption...I had been using 14x, so now I feel like my fuel lasts for-freaking-ever.)

Is there a way to run GT stuff off of a big reactor? I mean to convert it to EU? I'm kinda lost here atm.
 

Pyure

Not Totally Useless
Aug 14, 2013
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Is there a way to run GT stuff off of a big reactor? I mean to convert it to EU? I'm kinda lost here atm.
Two ways that I know of directly.

Railcraft has a Steam Turbine which outputs 200 eu/t (and consumes 320 steam/tick I think)

GregTech has a Large Steam Turbine which outputs considerably more eu/t. I forget exactly how much, or what amount of steam it consumes (a lot)

Note that this only works with an "actively cooled" configuration: you have to produce steam.
 

rhn

Too Much Free Time
Nov 11, 2013
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Is there a way to run GT stuff off of a big reactor? I mean to convert it to EU? I'm kinda lost here atm.
Guess you could with the means that Pyure just mentioned, but you would be skipping out a lot of fun setting up IC2 reactors.
 

Pyure

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Aug 14, 2013
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Guess you could with the means that Pyure just mentioned, but you would be skipping out a lot of fun setting up IC2 reactors.
rhn, unless things have changed, IC2 reactor setup generally refers to looking up specific designs via google and copying them. Or, at best, using a third-party designer to plonk in your best-guess at a good design and trying to figure out why its not working.

It was "kinda fun" but honestly I prefer BR and ReC to this by a good margin.
 
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rhn

Too Much Free Time
Nov 11, 2013
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rhn, unless things have changed, IC2 reactor setup generally refers to looking up specific designs via google and copying them. Or, at best, using a third-party designer to plonk in your best-guess at a good design and trying to figure out why its not working.

It was "kinda fun" but honestly I prefer BR and ReC to this by a good margin.
Sure I am also looking up the actual reactor layouts. It is just so damn complicated... But that doesn't mean I don't enjoy setting up all the control and safety mechanisms. And the fuel refinery infrastructure. And the "new" MOX system is pretty cool too, having to risk it with reactors at high temperature for high efficiency. Also gives you access to the RTG pellets for infinite passive power. Cool for an "underground solarpanel" :p

Might not be the most efficient and OP, but still enjoyable.
 

Pyure

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i dunno, that actually sounds like interesting stuff to me.

Last time I checked it out was, um, two years ago. I suspect a lot has changed since then.

Ultimately, I guess its nice that the pack provides different routes. With the fuel consumption scaled way up, and the recipe requiring some very valuable materials, you can at least make a bit of a balance argument. (Sort of.)
 

MigukNamja

New Member
Jul 29, 2019
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Two ways that I know of directly.

Railcraft has a Steam Turbine which outputs 200 eu/t (and consumes 320 steam/tick I think)

GregTech has a Large Steam Turbine which outputs considerably more eu/t. I forget exactly how much, or what amount of steam it consumes (a lot)

Note that this only works with an "actively cooled" configuration: you have to produce steam.

Isn't the GT Large Steam Turbine incredibly delicate ? You have to have between 6 and 8 tools to service it and there is *always* a non-zero chance of catastrophic "my base is now a crater" failure, even for a GT Steam Turbine just serviced ?

The RC Steam Turbine has some minor maintenance mechanics, I believe, but it's far more predictable in terms of failure.
 

Pyure

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Aug 14, 2013
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Yes, definitely, to the tools/service issue. I wasn't aware that a reasonably-serviced turbine could assplode, good to know :/

I've been running my RC version for well over a week now and its still got 80% of its life on the blade.
 
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MigukNamja

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Yes, definitely, to the tools/service issue. I wasn't aware that a reasonably-serviced turbine could assplode, good to know :/

I've been running my RC version for well over a week now and its still got 80% of its life on the blade.

I haven't built one myself, *but* I was reading that the chance of a component failure is not directly related to wear (i.e. run-time), but is somewhat random. Very good to know the RC version is wearing at a predictable rate. I'll probably build one of those once I get farther along in my GT/RC world.