Big Reactor ... Reactors

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Platinawolf

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Jul 29, 2019
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Br 0.3 is still not officially released. What we have now is a release candidate. As for putting the turbine next to the reactor,,, worth a shot but build a small turbine first as I think there's a bug that requires you to build the turbine before attaching tesseracts.

And the issue isn't getting steam out of the reactor, the issue is getting the steam out of the fluiducts to the turbine.
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YX33A

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Jul 29, 2019
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Actually, BR .3 was officially released on the 10th of this month, with BR 0.3.0A as a reminder.

As for transfering enough steam, well, there are ways to transfer quite a bit of a fluid. 2000 mb/t isn't much either, that's 2 buckets worth a tick.
 
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Geometry

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Jul 29, 2019
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Tesseracts don't have any transfer cap. So put a tesseract at the reactor's exaust port and another at the turbines import port. This will allow you to transfer the entire 2000 mb/t you need for the turbine. Mind you, if the turbine gets filled up then it slows down so make sure to reduce the max inflow to what the turbine can actually handle.

My setup has two turbines (each taking 1953 steam/tick) connected via tesseracts. The reactor has one tesseract and each of the turbines have their own tesseract.

Reactor Exhaust port1 -> Tesseract1
Tesseract2->Turbine1 fluid in port
Tesseract3 -> Turbine2 fluid in port
Reactor Exhaust port 2 -> Fluiduct -> bank of steam dynamo's.

The reactor can output atleast 7800 steam/tick on its own without any pulling.
What design are you using for your reactor?
 

meuqsaco

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Jul 29, 2019
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How much RF your Steam based reactors generate? My yellorium reactor outputs 25K RF if I remember. Monster pack config. btw

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GreenZombie

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Is it my imagination or are the Big Reactors running much MUCH hotter in 0.3 vs 0.2?

A water cooled reactor with a mere two cores (7x3x5) ran up a core temp of 2000+ degrees - the casing temp was much lower (It was actively cooled driving a steam turbine.) Is moderation now a requirement to achieve non maxed out fuel rod temps?
 

GreenZombie

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Ok, I have a 7x3x7 BR, water cooled, with a 3x3 cluster of fuelrods in the center.
I have moderation on all rods set to 90%.
It still runs at ~700C, but the moderation / configuration results in a fertility of ~280%, so the fuel use of 0.004mb/t.
It only outputs 280RF/t, but with that low fuel use, it netts ~70,000RF per ingot of fuel used.

Conversely a 5x3x5 single fuel rod BR, ender cooled reactor (0% moderation) has an effiency of 19,000RF/ingot.

Who can beat 60kRF/bucket?
 

epidemia78

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Jul 29, 2019
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Im going to build a small reactor to power my ME system. Not because I need the power, Im actually drowning in RF/MJs. (why do people pretend its hard to come by?) Not because I need it, just because it looks different than the other power generators. And Im not going to worry about efficiency unless the mod gets updated to have meltdowns. (why make a nuclear reactor mod without explosions?! That seems silly to me.)
 

AlanEsh

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Jul 29, 2019
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(why make a nuclear reactor mod without explosions?! That seems silly to me.)
A nuclear reactor that doesn't require water/heat transfer to a steam turbine for power is what's silly.
IRL (if that's your benchmark for wanting explosions), nuclear plants really don't blow up very often. Fukushima required a massive earthquake and tsunami (haven't seen those in MC yet), and Chernobyl required copious amounts of human error.
 

b0bst3r

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Jul 29, 2019
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Ok, I have a 7x3x7 BR, water cooled, with a 3x3 cluster of fuelrods in the center.
I have moderation on all rods set to 90%.
It still runs at ~700C, but the moderation / configuration results in a fertility of ~280%, so the fuel use of 0.004mb/t.
It only outputs 280RF/t, but with that low fuel use, it netts ~70,000RF per ingot of fuel used.

Conversely a 5x3x5 single fuel rod BR, ender cooled reactor (0% moderation) has an effiency of 19,000RF/ingot.

Who can beat 60kRF/bucket?

Don't forget now that water is the least effective coolant, and gelid cryotheum is the best (and not easy to fill a big reactor).
 
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Staxed

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Jul 29, 2019
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A nuclear reactor that doesn't require water/heat transfer to a steam turbine for power is what's silly.
IRL (if that's your benchmark for wanting explosions), nuclear plants really don't blow up very often. Fukushima required a massive earthquake and tsunami (haven't seen those in MC yet), and Chernobyl required copious amounts of human error.

And still neither one actually blew up. I guess there can be a case for Fukushima as there were a few gas explosions...but nothing nuclear in nature. Melt Down /= explosion.
 

epidemia78

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A nuclear reactor that doesn't require water/heat transfer to a steam turbine for power is what's silly.
IRL (if that's your benchmark for wanting explosions), nuclear plants really don't blow up very often. Fukushima required a massive earthquake and tsunami (haven't seen those in MC yet), and Chernobyl required copious amounts of human error.

To hell with realism. I want fun challenges.
 

Staxed

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instant radiation damage in a multiple chunk diameter that requires hard to make "armor" seems like it would be much more fun than 'splosions :D (that you can somehow clean up over time)

Realism + Fun
 
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epidemia78

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So do I, but that doesn't include explosions for me. I find them "silly", as you apparently find the lack of them "silly".

Why does every other nuclear reactor mod explode then? Im guessing Reika's do not? There needs to be some mitigating factor for something that generates such an obscene amount of power and NOT just less fuel efficiency.[DOUBLEPOST=1396376224][/DOUBLEPOST]
instant radiation damage in a multiple chunk diameter that requires hard to make "armor" seems like it would be much more fun than 'splosions :D (that you can somehow clean up over time)

Realism + Fun


Yeah that sounds even better, so it doesnt destroy everything but makes it almost impossible to get near it. Good idea.
 

AlanEsh

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Why does every other nuclear reactor mod explode then?[DOUBLEPOST=1396376224][/DOUBLEPOST]
Because I didn't write them :D[DOUBLEPOST=1396376973][/DOUBLEPOST]
instant radiation damage in a multiple chunk diameter that requires hard to make "armor" seems like it would be much more fun than 'splosions :D (that you can somehow clean up over time)

Realism + Fun
Yeah that would be cool. And you could build a containment room with water/lead/other materials, or take radiation damage.
 

epidemia78

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I think the reason why the author hasnt added explosions yet is because people are so afraid their crappy design will blow up their bases. But this radiation poisoning effect might be just what the doctor ordered. We should harass him til he adds it.
 
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AlanEsh

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I think the reason why the author hasnt added explosions yet is because people are so afraid their crappy design will blow up their bases.
I think it more likely that this author noticed that the biggest complaint about IC2 is the derpy idea that everything wrongly touched should break or explode.
 
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epidemia78

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Jul 29, 2019
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Ive been wanting industrial pollution for a long long time. Someone should make a mod just for that, it would be hated like gregtech.[DOUBLEPOST=1396378121][/DOUBLEPOST]
I think it more likely that this author noticed that the biggest complaint about IC2 is the derpy idea that everything wrongly touched should break or explode.

I liked that idea actually, its what made IC2 the more hardcore tech mod of the bunch. Its like figuring out a puzzle. "I hope I am doing this right...BOOM! Nope."