Best way to auto-build walls?

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BarningOwls

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Jul 29, 2019
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Auto-build is dumb. I know. But I coudnt think of a better way to say it.

My friend and I are building a massive underground portal hub. We have discovered turtles and are using them to help hollow out the room. (Is there a program that lets them dig larger areas?) We are also using a filler to help pave the floor.

My question is: How can we line the walls and ceiling of the room?

It inst symmetrical so we couldnt use the hollow cube setting of the filler.

My gut feeling is that it involves some complicated turtle program. But I dont know. What do you guys think?
 

Freakscar

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Jul 29, 2019
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Why not just move the filler? I.e. let him "room" the biggest square first, break away the blocks in the way, place landmarks in the next available square and let him "room" again? I mean, the filler does not need a square to work. A rectangle of any kind is fine with it. Heres a small animation to clarify what I mean:

filler.gif
 
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biomirth

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Jul 29, 2019
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Use the filler with a 1-wide "room" for the walls? You'd have to do it per wall though. Another option would be to use the cuboid filler setting in such a way that it gets 2 walls at once, then use it again on "clear" to remove extra walls. And yes, you could do it with turtles too. Theoretically the turtle program wouldn't be too complicated so long as the room is already empty and has some sort of boundary (detect boundary, build vertical wall of x height, return, move, repeat). If you want to quickly change the smoothstone walls to cobble you can use the dangerous wrath igniter. Fun times :).. Finally there is the option of using a wand to change blocks from one type to another.
 

BarningOwls

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Jul 29, 2019
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totally worked. thanks guys.

I put the markers against the wall, and set it to build a solid box. Its working so far[DOUBLEPOST=1364338444][/DOUBLEPOST]i looove the filler
 

steelblueskies

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Jul 29, 2019
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look up the shapebuild script on the computercraft forum.

has updates that enable resupply turtle or standard, and can cope will walls, lines, squares, domes, pyramids, hollow pyramids, spheres and more of user specified sizes.

if you happen to be using warded stone the fillers won't work but the turtles will btw.

http://www.computercraft.info/forum...20-the-versatile-shape-builder-updatedactive/

github has a master zip with both versions.
 

Adonis0

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Jul 29, 2019
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Filler trumps turtles in this for speed and effort.

As long as you have a semi-decent power generation, it will be done a 100 block high wall in under a minute.
Turtles can't do that, unless you have 1001 of them. which still takes longer in comparison..
 

steelblueskies

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Jul 29, 2019
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as noted try it with warded stone/glass.
they have their uses but i am rapidly finding that mod additions are continually rendering more and more of buildcrafts' specialties into broken heaps. builders already been mostly toast for a while.
nevertheless for quick and dirty the filler is still the fastest way to wall a box(with the noted exception). I have a 72 deep grid of 31x31x7 with 3 space hallways extending ~400x400. believe me when i say i've discovered the relative merits of both approaches, along with quite a few pitfalls. if it's bigger than 64x64x64 for example is another case for chunkloader+resupply turtle. especially so if one lacks flight or ready access to scaffolding.
additional note, computercraft config for superturtles being on can be a big thing too.

as for lazy mans room clearing, while the filler may be handy, if you are going to throw the blocks removed away anyhow and don't care to wait on a turtle, you can avoid the need to dig out to place markers by just using the initial 5 high by 11x11 area for a quarry in startup mode to clear space. just pick it back up before it finishes its framework and starts digging.

in the end the more tools in your arsenal the faster and lazier one can be ;)