Best Source of Power for the MindCrack Pack?

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SeaStrudel

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Jul 29, 2019
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Hey everybody,
So I found a Mindcrack server and I've been playing on it in very small amounts for about a week now. I've only really started a small base and mined because I'm waiting for my friend to get ungrounded so I can play the server with him and a few others. Anyways, I have been thinking about the best power source to use because it is a grief server so I have to keep everything underground (So solar panels are out.) I read a similar post and people suggested to use the magma crucible and the geothermal generator, but I was wondering if there were any other relatively efficient sources of power. I watch Etho's let's play and all his railcraft stuff looks fun with the biomass and stuff. I was primarily looking to go with EU but I know there are ways to convert different power options to EU. Thanks, SeaStrudel.
 

trunksbomb

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Jul 29, 2019
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Tier 5 Blaze Spawners can output a max of 300 EU/t with generators, but you can count on about 250 EU/t consistently. They're easy to get within the first day or two of playing, and it'll carry you all the way to the more advanced machines in Gregtech.

You just need some soul sand, glowstone, and diamonds to get started with the shards, then kill at least one blaze and use the shard to scoop up spawners. You'll need to break 5 spawners with the shard to get just below tier 5, and just mop up a few more blaze to get the last 24 kills.

Bring it back to the overworld, give them a 9x9 area with water in the corners to push them to the middle. Use high energy pellet launchers to kill them, and a transposer in the middle to scoop up the drops. Feed the rods into a router (without bandwidth), and that router to a set of 30 generators. It's up to you how you get the energy out and into your system.
 

drazath

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Jul 29, 2019
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Anyways, I have been thinking about the best power source to use because it is a grief server so I have to keep everything underground (So solar panels are out.)

Not necessarily; RP2 microblocks are considered transparent, so you could use them to masquerade your holes you'd need for solar power. Of course, since you can't saw grass blocks, you'd want an area where you could use something else (basalt, stone, etc.) for the cover-up and still have it look natural.
 

SeaStrudel

New Member
Jul 29, 2019
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Not necessarily; RP2 microblocks are considered transparent, so you could use them to masquerade your holes you'd need for solar power. Of course, since you can't saw grass blocks, you'd want an area where you could use something else (basalt, stone, etc.) for the cover-up and still have it look natural.
That's the thing though my base is in a plains biome lol
 

SeaStrudel

New Member
Jul 29, 2019
41
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Tier 5 Blaze Spawners can output a max of 300 EU/t with generators, but you can count on about 250 EU/t consistently. They're easy to get within the first day or two of playing, and it'll carry you all the way to the more advanced machines in Gregtech.

You just need some soul sand, glowstone, and diamonds to get started with the shards, then kill at least one blaze and use the shard to scoop up spawners. You'll need to break 5 spawners with the shard to get just below tier 5, and just mop up a few more blaze to get the last 24 kills.

Bring it back to the overworld, give them a 9x9 area with water in the corners to push them to the middle. Use high energy pellet launchers to kill them, and a transposer in the middle to scoop up the drops. Feed the rods into a router (without bandwidth), and that router to a set of 30 generators. It's up to you how you get the energy out and into your system.
I haven't been to the nether yet but I would assume that I wouldn't be able to find any blaze spawners since it's a pretty big server (30-50 people on at a time).
 

Peppe

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Jul 29, 2019
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For EU:
The payoff time for hybrid solars vs nuclear reactors can easily go into 100-200 hours if you properly use the uranium (split into 8 and breed) in a nuclear reactor instead at even a basic 3 efficiency.

For MJ:
Large boilers make the most out of any fuel source, but might be too big a footprint to hide. Biomass engines are just a little less efficient than the largest boilers, but have good output and fuel usage rates, so you can scale them really well.
If you only need to run a machine or two then electrical engines are ok, but poor efficiency.
 

Neirin

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Jul 29, 2019
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If you're trying to avoid being noticed, I'd recommend doing your power generation waaaay off in the middle of nowhere with a chunk loader and sending it to your base via tesseract (if you're producing MJ) or nether chest/item tesseract hooked into a system for auto-filling lapotron crystals/batteries/etc for EU/Blulectricity. That way you can do more or less whatever you want as long as it's not too ostentatious.

You could hide a few solar panels under RP2 microblocks 10k blocks from spawn and never need to worry about people screwing with it unless they stalked you while you went to do something at the panels. For something more local, you could hide a solar panel in a fake tree. Get some log covers and shear some leaves off of real trees and do your best to make it look natural.

If you want to keep it underground, pretty much anything is possible except for solar and wind. Mob-based systems (i.e. a blaze farm feeding blaze rods into your system for fuel) is also probably a bad idea because they can be quite loud. What will really make the difference is how large a cave you are willing to mine out. I'm a big fan of tree farms feeding biomass production and providing lots of charcoal, but they require fairly sizable caves.
 

SeaStrudel

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Jul 29, 2019
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Ok I think I will go with a combination of solar panels hidden with microblocks and Biomass production to keep up at nighttime. I was also thinking about nuclear but is the risk worth the reward?
 

netmc

New Member
Jul 29, 2019
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all microblocks are considered transparent.

If you can get some melons somewhere, you could grow a nice underground melon farm using golems to harvest it. Melons can be converted into seeds and the squeezed for seed oil which is worth 3MJ/tick in a biogas engine. Melons grow very, very quickly, so you wouldn't need a large farm to give you a decent amount of energy. Also, 64 melon slices can be centrifuged for 1 methane, then burned in a gas furnace for +20k eu net.

nuclear is very efficient. As long as you stay away from the double and quad uranium cells, reactors don't cost a lot after the initial build. If you build 2 of them.. (1 breeder, 1 regular), you can end up with a surplus of uranium cells to generate eu. As long as you can find some coal, you should be good. I've seen some single chamber thorium reactors that can output exactly 32eu/tick, so great for low voltage applications (thorium also runs for about 13 hours in the reactor vs 2.5 using uranium)
 

drazath

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Jul 29, 2019
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Any microblock will do.

For EU:
The payoff time for hybrid solars vs nuclear reactors can easily go into 100-200 hours if you properly use the uranium (split into 8 and breed) in a nuclear reactor instead at even a basic 3 efficiency.

That's just 8⅓ days on a 24/7 server, a fair tradeoff for not having to setup a complicated reactor (especially if you want it fully automated). Solar panels are so convenient that they're pretty much impossible to beat.