advanced make.but not compact, because they are designed to reduce load on server, and probably, to save a space and wiring, which is the bad partAdvanced/Compact solars/windmills make it even worse.
for me space saving seems to be a "byproduct", which i dont consider powerful, but it still doesnt feel rightThere are honestly no major differences between advanced and compact. Reducing the load is a good thing, but that's not the best way.
And saving space for solars == making them too powerful.
as i said previously, multi block structures should be the way to go with solar power, to strike the balance with server load and space requiredNot for solars. They are supposed to take space. That's a limiting factor too. You probably don't want to build an array of 1000 solars, because it's too big, but with compact solars - that's two blocks.
And I want to point at Nuclear reactor again. It has a running cost. And it's hard to build one that outputs 500 Eu/t. You can't compare that to your solar.
you can ask greg to nerf your mod for you, although he might do that regardless...I don't think the mod creators should nerf a mod because some deem it too powerful (although some do)...
Yes, multiblocks - is the way to go for solars. And it also can be something more interesting than "WE NEED MOAR PANELS!!!" Something like MFR solar systemas i said previously, multi block structures should be the way to go with solar power, to strike the balance with server load and space required
Greg's nerfs are the cost nerfs. It doesn't work well. Other type of nerf is "reduce usefulness nerf". It is bad too. The good nerf is reworking the concept to make that thing more interesting and less "OP".you can ask greg to nerf your mod for you, although he might do that regardless...
even with multi block structures it come down to "we need moar panels" its the nature of solar powerYes, multiblocks - is the way to go for solars. And it also can be something more interesting than "WE NEED MOAR PANELS!!!" Something like MFR solar system
Yes I did mean Factorization. Herpaderp.even with multi block structures it come down to "we need moar panels" its the nature of solar power
havent heard about mfr solars, can you guve me a link for that? and are you didnt mean a factorization?
Comparing just the recipe costs is totally unfair; automating a boiler solution requires player time and design effort. These put the costing about on par, given how silly-easy UU matter is in ultimate.
I'm not comparing just the recipe costs. I'm specifically including the process, which is a massive undertaking, in getting to the point where one can even consider building an ultimate panel. Whereas one can begin construction on a blast furnace shortly after either their first visit to the nether and that's the hardest part for boilers. Basically, I could start from nothing and have a boiler setup in a day. I don't know why you think that's harder or anywhere close to as hard as building the power system needed to generate uu matter in a reasonable timeframe.
in order to make a solar you only need ic2, yeah other mods will make it easier, but they are not required. in order to maintain a boiler you`ll more than just railcraft, and enough mods knowledge to put them together.I'm not comparing just the recipe costs. I'm specifically including the process, which is a massive undertaking, in getting to the point where one can even consider building an ultimate panel. Whereas one can begin construction on a blast furnace shortly after either their first visit to the nether and that's the hardest part for boilers. Basically, I could start from nothing and have a boiler setup in a day. I don't know why you think that's harder or anywhere close to as hard as building the power system needed to generate uu matter in a reasonable timeframe.
UU matter is trivial to generate in ultimate. You can have it within 4-6 hours of play if that is your main goal, and most of that you can be AFK. It's on par with setting up a boiler to be perpetual, really. At least, it is in 1.5.1. The new railcraft undercuts planks, forestry undercuts biomass, sc2 undercuts wood harvesting, and MFR's method has high mj/t but doesn't output consistent volume.
UU matter isn't the goal, building an ultimate panel is. I'd love to see someone build an industrial blast furnace capable of making chrome ingots in 4-6 hours from nothing, much less actually collecting all the rubies or redstone needed to make enough of them to actually build the matter fabricator. Never mind the ultimate panel. Show me a chrome ingot in 4-6 hours. Incidentally, you need at least some reinforced casings in an industrial blast furnace to even make chrome ingots, so the boiler guy is always going to be building a boiler before the first highly advanced machine block is anywhere close to done.
And it's sad to me that anyone doesn't want to view power production as a build. Part of the glorious rube goldberg machines we build and call "bases" is their fantastically improbable beating hearts: their often bizarre and problematic power systems. They tend to start with cobbled ad hoc solutions and gradually grow into multi-modal monstrosities, their hungry tentacles spiraling out through local and distant space.
Or you can have a single block. Hooray.
Some people like to build
Some people like to prettify
Some people like to engineer
Some people like to code
So let them build their solars, it's a game, it's their fun, who cares. There is no wrong way to minecraft.
Depends somewhat on what the boiler's fuel source is. Remember: cannot be planks anymore. In any case, I've seen it done. It happened. It can happen. It's less likely to happen on 1.5.1, but still.
And it doesn't matter. It is a block that gives you EU/t for nothing and it never stops or breaks unless you break it. You can sit here and say you prefer that, and I'll say "Okay" with a sad face because I cannot tell you what to feel. But it is the least interesting power source available from the perspective of game design or mechanics.
And it's sad to me that anyone doesn't want to view power production as a build. Part of the glorious rube goldberg machines we build and call "bases" is their fantastically improbable beating hearts: their often bizarre and problematic power systems. They tend to start with cobbled ad hoc solutions and gradually grow into multi-modal monstrosities, their hungry tentacles spiraling out through local and distant space.
Or you can have a single block. Hooray.