One, you have just flat-out admitted to violating my terms of use.
Will you stop accusing us of stealing your mod when we are not distributing your mod?
We do not distribute RotaryCraft. We have never distributed RotaryCraft. We have not even linked to RotaryCraft. Our modlist is
maintained and published in real time by a computer script that parses XML that our launchers use. The ATLauncher team (which we are
not members of) re-audits are modpack and permissions on a recurring schedule (and we re-evaluate permissions every 3 months). Any time you want to make sure we're not redistributing, there is a search box right there we cannot lie to.
To be brutally honest, my team lives in perpetual fear that you will make RotaryCraft incompatible with ATLauncher just to spite Velotican and I personally, so we've avoided your mod specifically so that other modpacks can use it. We do not want that to happen, and so we have volunteered to just steer clear of you.
That is why we don't distribute your mod. We've not been saying it out loud and using the polite euphemisms about balance, but let's just lay it all out there. I think your mod has gotten plenty cool, but I don't think it's wise for us to include us because you use my project as a swear word.
You keep accusing me, personally, of trying to profit off your mod. I don't talk about this much, but let me assure you, RR will not and has never been a source of income. I do not need the income. I do not care about the income. I've shelled out literally thousands of dollars on RR over the course of the project now, and I never expect to recover it.
Meanwhile you cheerfully give FTB permission and they are are profiting off the brand they built. Are you going to enjoy Curse's revenue sharing policy, I wonder?
Two, you have essentially told me "make it the way we want or we break it". How mature.
No. I've told you many modpacks will do this. Like I said, we refrain from using your mod because every time we even talk to you, you immediately start accusing us of things.
Three, you have alerted me that there are such tools. Time to break them on RC.
Don't you have better things to do? Like make content? You live in perpetual fear that someone will "steal" your work, but I'm not sure exactly what you're afraid of here. You can never sell your mod. You can never make money off your mod. The very best thing you can do with your mod is open source it and use it as a way to grow your career in software. That's the alpha and omega of the value your mod can deliver to you, unless you're one of the very few people who can end up significantly cash-positive on adfly revenue.
I have taken precautions against exactly what you describe.
Please. Please stop lying about my project. You know we don't distribute your mod. You know we do not, will not, and legally cannot charge for mods. No one has EVER put pay-to-play into your mods and accusing us of trying that is absurd.
We have left you alone and been very respectful. I formally and publicly apologized to you for some inaccurate stuff (and some poorly worded opinions). I've been more than patient with you. If necessary, I'll publish our entire private conversations publicly to prove this.
Finally, for the record, we have recipe removal tools that not only proactively remove the recipe, but the latest versions can actually keep scrubbing the recipe dictionary and can actually keep refunding and destroying items in the world. These tools are not in development specifically for Reika's mod, but rather to ease growing pains when a modpack migrates between stable versions and a mod is removed, or when mods depending on old versions of API (IC2-exp and UE2 are good examples of when this might happen) can cause a crash if an object is crafted. This in no way qualifies as derivative work; it's a mod not unlike ShadowDrgn's old recipe remover that modifies what's registered in the forge environment. It will be made open source (the current version of RRUtils already is open source) and its internals are not arcane or secret.