*sweeps off the cobwebs from this thread*
You seriously gotta clean this place up once in a while, @RJS
Anyways,
You seriously gotta clean this place up once in a while, @RJS
Anyways,
Name: Jerana Xena Meroth
Age: 17
Affiliation: Partition (loosely)
Appearance (Image, description or both): 5’4, she has an average-to-small build for her size. She has fairly long auburn hair, with pale green eyes. Due to fabrics being scarce, she often wore tattered bits of clothing roughly sewn together by her mother, most of the time being too small for her. Shoes are hard to come by, and she often walks bare-footed.
Personality: A quiet and reserved girl for most of her life, she heeds all advice brought forth by her parents. Obedient to her parents, often times she would be found near them, collecting scraps of materials, in order to sustain a living. She never wanted to ask for excess, never wished to complain about everything, merely got by the harsh Undercity life with her parents. She daren’t pick a fight with anyone, or anything, due to her small demeanor, and her timid attitude. That pacifist attitude had to change, however, after realizing her parents are dead, and she had to survive out in the world, alone as a fugitive.
Backstory (at least one paragraph):
“A fallen droid!” she squealed in an atypical girlish voice for her. The droids were almost always patrolling the area in the Undercity where she had lived. Looting and stealing were a common way of life for many here, and her family had been one of the worst hit during a widespread looting incident. Somehow during the night, someone infiltrated the Meroth’s dwelling area, and got away without being caught by any of the droids meant to patrol people lurking about after curfew. Perhaps they did, and now that they have tightened up security around here. The number of droids patrolling the area tripled, but that also means more materials to be salvaged by the residents. This droid seemed to have been wandering low amongst the dark alley. Gleefully, Jerana picked up the fallen droid, quickly disabled it, and returned home, offering it to her parents where they could use it to their survival.
“Excellent!” praised Jerana’s father. Though barely enough to recoup all the family had lost during the looting, it was a start, and hearing her father’s praise made Jerana’s mood a little bit better. Her mother returned not long later, with a couple more droids brought home. Jerana had a little look of discontent on her face. She had been searching for hours until she had finally found a droid, but her mother somehow walked into a bunch of them! Not wanting to be outdone, she excused herself, and headed out the door to find some more.
A few hours before curfew, Jerana came back disheartened, unable to find any more droids. Upon entering her dwelling she sensed a faint smell of smoke and metal, before adding in her own salty smell of tears upon realizing what was on the small table in the back. Two lifeless bodies, very much resembling both her parents, next to the droids. The whole table was covered in a crimson layer of blood. While a wave of despair tried to wash over her, she frantically counted more droids. 6 of them, and 3 of them were disabled. The 3 she and her mother brought home earlier. There were 3 more, and where could have they come from? Why were they here? What did they want? Questions circled Jerana’s mind, while the 3 living droids encircled her. One of them brandished a laser gun, while it relayed to her an automated message.
Jerana Xena Meroth is to be sent to Magnus Institution for questioning.
It was then she knew she had to run.
Stats (40 total):
Power: 7
Precision: 6
Durability: 5
Health: 6
Agility: 6
Hack: 6
Firewall: 4
Abilities:
Disable:
Based on her experience with disabling droids, she is able to stun an enemy for a turn. Their agility stat reduces by 2 for 2 turns. Success scales with her hack stat. 3-turn cooldown.
Dual wielding:
Using both her knives to attack, her power increases by 2 for a turn. 3-turn cooldown.
Quick getaway:
When her health stat is down (less than 3), she would escape and gain 2 health stats for 1 turn. Success scales with agility stat. 4-turn cooldown.
Blunt assault:
By weakening their defences, the enemy’s durability stat reduces by 3 for 1 turn. Success scales with power and hack stats. 4-turn cooldown.
Equipment:
2 pocket knives
1 multi-purpose knife (basically a RL Swiss Army knife)
A pistol with 4 rounds
A satchel filled with
Age: 17
Affiliation: Partition (loosely)
Appearance (Image, description or both): 5’4, she has an average-to-small build for her size. She has fairly long auburn hair, with pale green eyes. Due to fabrics being scarce, she often wore tattered bits of clothing roughly sewn together by her mother, most of the time being too small for her. Shoes are hard to come by, and she often walks bare-footed.
Personality: A quiet and reserved girl for most of her life, she heeds all advice brought forth by her parents. Obedient to her parents, often times she would be found near them, collecting scraps of materials, in order to sustain a living. She never wanted to ask for excess, never wished to complain about everything, merely got by the harsh Undercity life with her parents. She daren’t pick a fight with anyone, or anything, due to her small demeanor, and her timid attitude. That pacifist attitude had to change, however, after realizing her parents are dead, and she had to survive out in the world, alone as a fugitive.
Backstory (at least one paragraph):
“A fallen droid!” she squealed in an atypical girlish voice for her. The droids were almost always patrolling the area in the Undercity where she had lived. Looting and stealing were a common way of life for many here, and her family had been one of the worst hit during a widespread looting incident. Somehow during the night, someone infiltrated the Meroth’s dwelling area, and got away without being caught by any of the droids meant to patrol people lurking about after curfew. Perhaps they did, and now that they have tightened up security around here. The number of droids patrolling the area tripled, but that also means more materials to be salvaged by the residents. This droid seemed to have been wandering low amongst the dark alley. Gleefully, Jerana picked up the fallen droid, quickly disabled it, and returned home, offering it to her parents where they could use it to their survival.
“Excellent!” praised Jerana’s father. Though barely enough to recoup all the family had lost during the looting, it was a start, and hearing her father’s praise made Jerana’s mood a little bit better. Her mother returned not long later, with a couple more droids brought home. Jerana had a little look of discontent on her face. She had been searching for hours until she had finally found a droid, but her mother somehow walked into a bunch of them! Not wanting to be outdone, she excused herself, and headed out the door to find some more.
A few hours before curfew, Jerana came back disheartened, unable to find any more droids. Upon entering her dwelling she sensed a faint smell of smoke and metal, before adding in her own salty smell of tears upon realizing what was on the small table in the back. Two lifeless bodies, very much resembling both her parents, next to the droids. The whole table was covered in a crimson layer of blood. While a wave of despair tried to wash over her, she frantically counted more droids. 6 of them, and 3 of them were disabled. The 3 she and her mother brought home earlier. There were 3 more, and where could have they come from? Why were they here? What did they want? Questions circled Jerana’s mind, while the 3 living droids encircled her. One of them brandished a laser gun, while it relayed to her an automated message.
Jerana Xena Meroth is to be sent to Magnus Institution for questioning.
It was then she knew she had to run.
Stats (40 total):
Power: 7
Precision: 6
Durability: 5
Health: 6
Agility: 6
Hack: 6
Firewall: 4
Abilities:
Disable:
Based on her experience with disabling droids, she is able to stun an enemy for a turn. Their agility stat reduces by 2 for 2 turns. Success scales with her hack stat. 3-turn cooldown.
Dual wielding:
Using both her knives to attack, her power increases by 2 for a turn. 3-turn cooldown.
Quick getaway:
When her health stat is down (less than 3), she would escape and gain 2 health stats for 1 turn. Success scales with agility stat. 4-turn cooldown.
Blunt assault:
By weakening their defences, the enemy’s durability stat reduces by 3 for 1 turn. Success scales with power and hack stats. 4-turn cooldown.
Equipment:
2 pocket knives
1 multi-purpose knife (basically a RL Swiss Army knife)
A pistol with 4 rounds
A satchel filled with
- 3 food packs
- Scraps of metal and other materials
- Nuts and screws
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