I know I am probably opening up a box of chocolates with this thread, but nevertheless I have contemplated this concept about FTB, and their mod list choices. FTB modpacks are known for attempting at being balanced, but this also poses another question. If the methods for true balance are not there, should they be implemented via tedium? I want to know the communities opinions. Because, to me at least, modpacks have at least 1 mod that breaks everything else in balance. A prime example of this is ore doubling, via dust or smelting, and by various other methods. Ore doubling is implemented in a few mods of different themes. However, they vary largely in the waste/cost of materials to make them. So, by having mods doing roughly the same thing and only varying in cost, people ALWAYS seem to take the path of least resistance. Therefore, the popular fix is lowering the obtainable rate of materials. This is accomplished by decreasing generation, increasing material cost, or both. In my opinion, if you alter game play by any of these two methods, artificial difficulty is created, aka. tedium. And with the varying performance limitations of servers and PCs, expecting everything to be automated is a little much in my opinion. What is your opinion?
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