Azanor presents Thaumcraft 4.1 Research

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Maldroth

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Jul 29, 2019
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A lot of people are complaining about the research point cap. Azanor put a reply in his MCF thread that he forgot to mention in the video that the Advanced, Expert, and Mastery Researches will increase the aspect caps. And since you can pick them early on it will make this much easier.

I like the overall change and it seems all that will be needed is learning how the aspects combine, which is a much easier cheat sheet to bring up and even in game in the Thaumanomicon under Aspects of Magic you can see how all of the aspects combine.
 

zilvarwolf

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Jul 29, 2019
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A lot of people are complaining about the research point cap. Azanor put a reply in his MCF thread that he forgot to mention in the video that the Advanced, Expert, and Mastery Researches will increase the aspect caps. And since you can pick them early on it will make this much easier.

I like the overall change and it seems all that will be needed is learning how the aspects combine, which is a much easier cheat sheet to bring up and even in game in the Thaumanomicon under Aspects of Magic you can see how all of the aspects combine.
I give it 90 minutes before someone writes a script that displays the 'shortest' distance between two aspects.
 

DREVL

Well-Known Member
Jul 10, 2013
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This will go over much easier with the current method of bringing in the research completed Thaum book. I'm ok with punting this.
 

netmc

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Jul 29, 2019
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I give it 90 minutes before someone writes a script that displays the 'shortest' distance between two aspects.
Someone will probably write a script to do this. It probably isn't very hard to do. You select the two aspects and the space between them, and voila, you have the most expedient route the uses the direct route using the largest number of different aspects. But what if you are out of certain most optimal aspects, but you have others, or a bunch of one specific aspect you would like to use up? All the possibilities starts getting complicated quickly.

I see someone writing an add-on that reads your current research points and/or interfaces with the research table and computercraft to solve these for you in-game. It would present an optimal route between two aspects while using the highest number aspects first to maintain your aspect diversity.
 

zilvarwolf

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Jul 29, 2019
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It's been too long since I've done that kind of coding, but the theory is simple enough for the script/web page version. You input starting and ending aspects, with minimum distance, and (given that there are only 50-odd types), probably perform a depth-first, max depth (minimum distance +3 or so) search and display all of the (edit)BEST results.
 

hiroshi42

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Jul 29, 2019
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Looks interesting. I am not partial to the soft cap on total points per aspect (even if expandable) but I think we need to wait and see on that. As for the new mini game itself, It looks like it has the potential to consume more research point than the old system which will be interesting. I would like to see some sort of tool tip or something so I don't have to exit out of the table to check what makes what or check an external source while researching. Also love the idea of 'easy mode' where everything is just purchasable, it is a middle ground for those who might not like the mini game but still want some sort of progression within the mod.

The best thing I think about the new research game is it seems less plodding than the current system. I don't have to give myself carpel tunnel moving shit out of the way or play with 5mm square symbols. It should also alleviate some of the annoyance with the ink running out half way through a project. It will still happen, but at least I won't need to charge the scribing tools after every hard research. All in all looks like a great improvement to a great mod.
 

Fobok

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Jul 29, 2019
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I have to say, these changes make me a lot more interested in Thaumcraft again. The minigame seems like an actual puzzle, and not having to repeat it for every item sounds great. Can't wait for this update to come out.
 

James_Grimm

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Jul 29, 2019
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I was just playing with Thaumcraft a little last night and wishing it was more like this. I suspect after a few worlds I may turn it into easymode (purchase everything), but maybe not. That minigame does look more fun and less frustrating then the current one.

Or in other words. Want. Now :(
Last I heard 4.1 will be for 1.7.4, which may mean it will be a bit before it's released. Sadness, but only because I can't have it yet.
 

ShneekeyTheLost

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Dec 8, 2012
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I'll be honest, I'm a huge fan of most of these changes. Obviously the research point caps are a bit painful, but everything else about this is a strict upgrade. If you want to play the minigame, you can do that. If you don't, collect the essences and use Easy mode. It's that simple. It might even get me to start playing with Thaumcraft again.
 

dragonmaster0283

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Jul 29, 2019
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I was just playing with Thaumcraft a little last night and wishing it was more like this. I suspect after a few worlds I may turn it into easymode (purchase everything), but maybe not. That minigame does look more fun and less frustrating then the current one.

Or in other words. Want. Now :(
Last I heard 4.1 will be for 1.7.4, which may mean it will be a bit before it's released. Sadness, but only because I can't have it yet.
I think that direwolf had the new thaumcraft in one of his recent Forgecraft Server let's play episodes so it might be good to go for 1.6x's.
 

Hyperme

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Apr 3, 2013
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This update would be ++ just for being able to choose what you research. Working on things I want? In Thaumcraft? It's more likely than you think! Hexagon research is also good. No more wasting time on researching 11 variations of the same basic idea.

But the best change is that the puzzles are now puzzles. There are solutions. Thought processes are involved. None of this 'look I made block moving puzzle I am next Erik Hermansen*' stuff. I mean there are interesting block puzzles, but these a mostly of the form 'i have 5 empty spaces, 7 shapes and a goal' type things, not 'put crate on switch'. TC4 current research is pretty much that, only the only restriction on movement is how many squids you can punch. Having to work out the best way to use your aspects to connect nodes is much better. Especially if you want to minimize waste.

*For the tragically uninformed, Erik Hermansen created the original Deadly Rooms of Death. The DROD games are some of the finest puzzle games around. Go check them out! The demos even have full support for custom levels.
 

MigukNamja

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Jul 29, 2019
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Slightly more complicated by requiring essence matches as well as least distance traveled.

Indeed, yes, and that's why I like it. You do *not* have to combine aspects. Just use the primals. Sure, you'll get non-primals through scanning, but I always end up with a boat-load of primals.

And, there is no starting node one-way path frustrations. I hate getting ones where the starting node was in the exact middle. I'd usually toss those immediately, even before counting the symbols to complete.
 

MacAisling

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Apr 25, 2013
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As someone who is perfectly happy to use cheat sheets to minimize wasted time & points, the point cap doesn't bother me & everything else looks like a good change. While I am ambivalent about the complexity of Thaumcraft's tech tree, the execution & the resulting toys are just too damn cool to complain about it. My only real complaint is about the focus pouch. The foci should cycle through the wand in the order they are placed in the pouch. I hate having to cycle through all the foci to get to the 2 I use the most. Or the 1 I don't use much but am more likely to have a sudden & urgent need for.
 

Veggetossj

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Jul 29, 2019
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My only real complaint is about the focus pouch. The foci should cycle through the wand in the order they are placed in the pouch. I hate having to cycle through all the foci to get to the 2 I use the most. Or the 1 I don't use much but am more likely to have a sudden & urgent need for.

This needs to happen.
 
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Yusunoha

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Jul 29, 2019
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As someone who is perfectly happy to use cheat sheets to minimize wasted time & points, the point cap doesn't bother me & everything else looks like a good change. While I am ambivalent about the complexity of Thaumcraft's tech tree, the execution & the resulting toys are just too damn cool to complain about it. My only real complaint is about the focus pouch. The foci should cycle through the wand in the order they are placed in the pouch. I hate having to cycle through all the foci to get to the 2 I use the most. Or the 1 I don't use much but am more likely to have a sudden & urgent need for.

would also be nice if the vanilla tooltip notification could pop up when changing focuses, with naming the current focus on the wand
 

Bruigaar

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Jul 29, 2019
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Love the new system.

Maybe if anyone actually can contact Azanor you could pass along this suggestion. Since the soft cap is there maybe have it so when you start to scan an item it would have 2 stages. Start the scan and if it breaks the cap and you are going to lose research it tells you. If you continue to scan for x seconds it finishes the scan. But you can stop and save that thing to scan at another time to save your points.


Sent from my iPhone using Tapatalk
 

Mental Mouse

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Jul 29, 2019
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Love the new system.

Maybe if anyone actually can contact Azanor you could pass along this suggestion. Since the soft cap is there maybe have it so when you start to scan an item it would have 2 stages. Start the scan and if it breaks the cap and you are going to lose research it tells you. If you continue to scan for x seconds it finishes the scan. But you can stop and save that thing to scan at another time to save your points.

This is his thread, so I'd guess he's seen the suggestion.