Azanor presents Thaumcraft 4.1 Research

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hiroshi42

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Jul 29, 2019
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I know I will definitely be taking a look at TC4.1 when I get around to updating/making a new world and using all the new and wondrous shiny things available. Cannot wait to try the automagical crucible and other fun things. Just gots to wait for the TC based mods to get updated and for this world to commit suicide to update.
and the tubes change sounds... interesting although I understand why it happened. Ah well I always liked the look of golems running about anyway. Work faster little slaves!
 

Adonis0

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Jul 29, 2019
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I have heard you guys talking about the change to the essentia tubing, but when I tried to research it, I found nothing..

What exactly is the change?
 

James_Grimm

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Jul 29, 2019
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For a all tubes system with more then a single output (jar usually) you need manage the possible options with valves, i.e. you close valves until there is only one possible route for the essentia to flow, or you get "pressure leaks" and the system doesn't work right.

It shouldn't be a problem in a task-oriented automated system like a setup to produce herba for lamps of growth or ignus for the Infernal furnace, etc. It IS a big problem for many people (like me) who built a single alchemical furnace and walls and walls of jars linked by tubes to power their infusion altars (too many possible outputs now). However for most designs you can replace the tubes with an alchemy golem, which is now easier to get due to the new research system, the only time that won't work is if the jars were suspended on a ceiling as was pictured earlier in the thread. Or some other setup where the golem simply can't reach the jars.

Otherwise you have to put valves on top of each of those jars, and open/close them manually or with redstone signals. Which is a pain. It is really the only negative I've noticed to the new update, and it's motivated mainly by performance reasons (the other way was lag causing issues when the tubing system got above a certain size).

Edit: Also you can still fill jars manually, it's actually slightly easier and faster now, just click the Alembic with an empty jar and you take all the essentia in one go.

Edit the Second: Also this is all based on observation and listening to others discuss it, I'm pretty sure it's not well understood yet, and it's possible some mutli-output tube setups may be possible without a valve on every single one, but at the moment that's what people have played with it so far have resorted to, or they just switched to using a golem (like Dire did).
 
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James_Grimm

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Jul 29, 2019
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I've crafted everything in that pic besides the gold&glass object next to the cauldron (which is from an addon mod of some kind), I wouldn't call it high level myself. Aside from the advanced golem it's all pretty basic stuff actually. I thought Redboss was suggesting something else, since the only thing going on there that I can see is an essentia setup for crafting things with the cauldron (which is much easier now with the automated one). Admittedly using golems for that is kind of cool, but far more complicated then necessary for the task.

*shrug*, as I said there is a bunch of new content in 4.1, I would think that would be worth trying if nothing else, since it would be things never tried before. But different mods for different strokes or something. I couldn't make a cool phrase out of that.
 

Cptqrk

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Aug 24, 2013
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I don't know how many copies of "shock" I have in my chest for TC and none of them will link up no matter how much ink I've used.

I am sooooo looking forward to this, I'm willing to start a new world to try it all out!
 

RedBoss

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Jul 29, 2019
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A high level of thaumcraft expertise. Presented as proof of why thaumcraft is no longer interesting.
Basically. I got deep into Thaumcraft in 1.4.7. I feel I got good at it in 1.5. I've been using TC4 since it dropped for public release and I've done the research and crafting more than I'd like to remember. For people new to the mod or never got that deep into it these changes will be welcome. For those who actually had lag with essentia tubes, they'll like the change, I never had those problems.

I'm also just burned out on the mod.
 
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James_Grimm

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Jul 29, 2019
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I hope i didn't come across (being the internet) as saying it's bad of you for not wanting to try again. Just that I didn't "get" your response. And that I think the tube change is a small negative compared to the improvements.

It's a game, and if your not having fun, you definitely move on. I just thought based on the comments I had read from you, that 4.1 addressed some of the issues you had with 4.0 that was making it un-fun for you. What are you messing around with these days instead? (TC is basically the only magic mod I've messed with so far, but that's because I'm fairly new to the minecraft mod scene)
 
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RedBoss

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I hope i didn't come across (being the internet) as saying it's bad of you for not wanting to try again. Just that I didn't "get" your response. And that I think the tube change is a small negative compared to the improvements.
I didn't take it that way. I too hope I don't come off as angry or anything. My frustration just comes with being so close to the mods. Sometimes even if you have improvements to something, those close to the change can be slow to accept it. Especially if you've overcome the shortcomings in other ways. I'm sure these changes will be good, especially for new players. I love Thaumcraft as a mod but I'm just stepping away from it for a bit.
 
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MacAisling

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Apr 25, 2013
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Kearneysville, West Virginia

OK, I can definitely trade the convenience of the current tubes for all the new goodies, & I may not wait for the FTB team to put out a pack update. How close is Thaumic Tinkerer to a compatibility update?
 

James_Grimm

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Jul 29, 2019
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TT has been updating fast and furious since 4.1 dropped. I believe they are up to #98 now, which may still have bugs, but most of the big ones should have been caught by now.

Edit: plus the post 4.1 updates ALSO have new content, like an entirely new dimension (to get to it, you apparently mine down through the bedrock layer now, so they had to change the vanilla bedrock blocks)
 

James_Grimm

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Jul 29, 2019
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My major advice would be to try and start TC as early as possible now. You only need 2 shards (any shards), and 2 gold, and a bit of glass to make your first thaumothingy now, so basically you only need to find a single vein of gold and magic shards each in order to start.

Let us know how it goes, as I'll probably be updating 4.1/TT in a couple of days myself for my SP world.
 

MacAisling

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Apr 25, 2013
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I'm still trying to decide if I want to actually start from scratch, or go semi-creative & cheat in the tech & resources I just built up in my current map. I'm taking the opportunity to turn on a few more biomes in BoP. I've also decided to go ahead & disable AM2 (it adds some very cool things & looks good doing it, but I just don't think I'll be getting into it before keeping up with the next big update forces another restart, I will miss the decorative use of witchwood & vinteum blocks, though I won't miss the no-drop mobs filling up the mob cap). I've been checking out the changes in creative that fiddling with the biomes makes in my current seed. No perfect base location yet, but plenty of villages & the 1st thing I found was a wisp spawner with 3 portal guns in the chest. I'm starting to lean towards fresh start. I might have to put morph back in to get that early game flight.