I am trying to plan a buildcraft assembly table (and integration table) area -
To the peeps that have done this - how many unique assembly tables will I need? It looks like at least three to prevent inadvertent recipe overlap.
Peeve: Is it really necessary for the assembly table and integration table to have different behaviors wrt their completed crafts (where the assembly table just ejects into an adjacent inventory / the world and the integration table has an internal inventory slot for output)?
To the peeps that have done this - how many unique assembly tables will I need? It looks like at least three to prevent inadvertent recipe overlap.
Peeve: Is it really necessary for the assembly table and integration table to have different behaviors wrt their completed crafts (where the assembly table just ejects into an adjacent inventory / the world and the integration table has an internal inventory slot for output)?