Automated biomass production?

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LukeGardner2011

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Jul 29, 2019
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Hi, I'm relatively new to the FTB forums, so don't hate me ;)

Anyways, I was starting a new world, and I wanted a change to boring old solar panels. I want to use biomass to turn into biofuel, to use for a boiler and use a steam turbine. With this idea in mind, I am completely stuck on ways to automate the production of biomass. I have looked on YouTube, and I don't really know if I want to use a stevecarts tree farm, however if there is a good tutorial for it, I may consider it.

Thanks for anyone who helps in advance,
Luke
 

brujon

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Jul 29, 2019
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Options

Steve Cart's Farm, as you've already seen. Arguably the best option.

ComputerCraft's Turtles, there's a program in the CC forums called "Ultimate Wood Chopper", look it up. Produces a hell of a lot of saplings, easily enough to constantly supply at least 3 fermenters. Can compete with the Steve's Cart farm, but doesn't give you apples.

Forestry's Arboretum OR Managed Arboretum(Multifarm) - Higher upfront cost, harder to break, slightly less efficient overall. But works.

You can combine the CC way with the (stacking) Xycraft Soil blocks so you don't need to use bonemeal because the trees grow so goddamn fast. Can do it with Steve's Cart too, but because it plants multiple saplings you'll need a LOT of Xycraft Soil blocks...


All of those should provide you with enough saplings for the Fermenters... After that, it's a rather simple process of hooking tubes to transfer saplings to the fermenters, hooking power to the fermenters, hooking the biomass to an Iron Tank/Xycraft Tank/BC Tank or whatever other way you prefer to do it, and you're basically done with it.

Stills + Tubes + Power + Tank give you Biofuel.
 

LukeGardner2011

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Jul 29, 2019
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Thanks for the reply! I think I may sway towards using the progam with a turtle. If it fails, I'll just use a steve's carts farm.
 

whythisname

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Jul 29, 2019
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Do Steve's cart work with Xycraft Soil? Last time I heard they didn't.

Anyway, I don't know which pack you're using, but if you're on Ultimate you can also use Minefactory Reloaded harvesters and planters (I know for sure they work with Xycraft Soil). The harvester and planter can only maintain a small area (3x3 in front of it and for the planter it's a 3x3 above it), but with enough Xycraft Soil your trees will grow faster than it can harvest (remember you can put multiple Xycraft Soil blocks on top of each other to increase growth speed, useful if you want a farm with more height and less footprint). The MFR harvester and planter are also pretty cheap machines, so you can easily have multiple if you need more output.

MFR also has a system for fertilizer from animal waste, I haven't played around with it yet but it looks like a pretty easy way to get a lot of "bonemeal".

Also don't forget Biomass needs some sort of fertilizer (Apatite, Compost, etc.), so you might want to set up a secondary farm with Wheat to produce that (I kinda forgot to do that right now xD). Also you need a liquid, Water, Honey or Apple juice. Water is of course easiest to start with, but apple juice and honey are more efficient.
 

brujon

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Jul 29, 2019
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Do Steve's cart work with Xycraft Soil? Last time I heard they didn't.

Anyway, I don't know which pack you're using, but if you're on Ultimate you can also use Minefactory Reloaded harvesters and planters (I know for sure they work with Xycraft Soil). The harvester and planter can only maintain a small area (3x3 in front of it and for the planter it's a 3x3 above it), but with enough Xycraft Soil your trees will grow faster than it can harvest (remember you can put multiple Xycraft Soil blocks on top of each other to increase growth speed, useful if you want a farm with more height and less footprint). The MFR harvester and planter are also pretty cheap machines, so you can easily have multiple if you need more output.

MFR also has a system for fertilizer from animal waste, I haven't played around with it yet but it looks like a pretty easy way to get a lot of "bonemeal".

Also don't forget Biomass needs some sort of fertilizer (Apatite, Compost, etc.), so you might want to set up a secondary farm with Wheat to produce that (I kinda forgot to do that right now xD). Also you need a liquid, Water, Honey or Apple juice. Water is of course easiest to start with, but apple juice and honey are more efficient.


Mulch will still be able to be used as fertilizer for the Fermenter, AFAIK, so squeezing Apples from a Steve's Cart farm should make good on the fertilizer for that part, while the Apatite can be used exclusively for the multifarms, which you can get by mining. As a bonus, you will also produce the Apple Juice needed to get 1,5x Efficiency out of your Fermenter, and how many fermenters will be able to be supplied with Apple Juice from one Steve's Cart farm is dependent on the size of the farm, as well as your luck in the mulch getting.

Fortunately, squeezing Walnuts & Chestnuts for Seed Oil also gives us Mulch, so i think if you set it all properly, you should be good for at least 3~4 Fermenters + 10~12 Stills going into biofuel, or less, if you don't want all your Biomass turned into Biofuel.

I didn't play around with MFR so i don't know just how efficient they are, but the setups i posted works pretty good.


Also:

Just letting you know, the old Forestry farms have been removed in the port to 1.5, so don't expect that to work for long.

Yes, i know that, but i already suggested the Multifarm as an alternative didn't i?
 

whythisname

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Jul 29, 2019
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Mulch will still be able to be used as fertilizer for the Fermenter, AFAIK, so squeezing Apples from a Steve's Cart farm should make good on the fertilizer for that part, while the Apatite can be used exclusively for the multifarms, which you can get by mining. As a bonus, you will also produce the Apple Juice needed to get 1,5x Efficiency out of your Fermenter, and how many fermenters will be able to be supplied with Apple Juice from one Steve's Cart farm is dependent on the size of the farm, as well as your luck in the mulch getting.

Fortunately, squeezing Walnuts & Chestnuts for Seed Oil also gives us Mulch, so i think if you set it all properly, you should be good for at least 3~4 Fermenters + 10~12 Stills going into biofuel, or less, if you don't want all your Biomass turned into Biofuel.

I didn't play around with MFR so i don't know just how efficient they are, but the setups i posted works pretty good.

Yeah I think Mulch will also still be an option so squeezing apples indeed might be doable. Keep in mind though only 40% of the apples are going to give you Mulch and I don't know how abundant Apples are from a regular farm, but I can totally imagine that they're not enough to keep up with the Sapling flow.

Walnuts, Chestnuts and Cherries only have a 5% chance to produce Mulch, so I dunno if they're efficient enough. How abundant are those compared to apples from a tree? I assume a lot more, otherwise it isn't really worth it I think.

Personally I like the MFR farm stuff, they don't use power when they're not doing anything (even the check to see if there is anything to harvest doesn't cost power). The Harvester does harvest all the leaves before going to the logs though and I think most other harvesters (Steve's carts, Forestry, CC) purely harvest logs and just pick up and saplings that drop. So all in all it's probably less efficient because harvesting all those leaves takes quite a bit of power, but for me it's still efficient enough to produce way more power than the farming costs (and I don't have to bother with Apatite, Humus or any of that stuff so it's still simpler than a Forestry farm :p).
 

brujon

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Jul 29, 2019
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Yeah I think Mulch will also still be an option so squeezing apples indeed might be doable. Keep in mind though only 40% of the apples are going to give you Mulch and I don't know how abundant Apples are from a regular farm, but I can totally imagine that they're not enough to keep up with the Sapling flow.

Walnuts, Chestnuts and Cherries only have a 5% chance to produce Mulch, so I dunno if they're efficient enough. How abundant are those compared to apples from a tree? I assume a lot more, otherwise it isn't really worth it I think.

Personally I like the MFR farm stuff, they don't use power when they're not doing anything (even the check to see if there is anything to harvest doesn't cost power). The Harvester does harvest all the leaves before going to the logs though and I think most other harvesters (Steve's carts, Forestry, CC) purely harvest logs and just pick up and saplings that drop. So all in all it's probably less efficient because harvesting all those leaves takes quite a bit of power, but for me it's still efficient enough to produce way more power than the farming costs (and I don't have to bother with Apatite, Humus or any of that stuff so it's still simpler than a Forestry farm :p).

You get 250 work cycles out of one mulch, so i think one Steve's Cart farm is pretty much all you need for your mulch necessities. Normal fertilizer gives you 200 Work cycles, in comparison, and Manure gives the same as Mulch, but it's much more resource intensive. I don't even know what you get out of squeezing Cherries, though... I simply have no idea.

Chestnuts/Walnuts are produced in rather large quantities. DW20 had 3 in a Manual Farm, and it was like, a Stack every two or three minutes. It's pretty awesome. But, they are definitely NOT a primary source of mulch, apples are. You get between 0 and 3 apples per oak, although it seems that 2 or 3 is way more common, and you get 1 to 5 saplings from a tree. 1 apple gives you 0,2 mB apple juice, so it's 10 apples per 1mB, which is needed to ferment 1 sapling... So it's 10 apples per sapling.

The problem is the Apple Juice, not the Mulch, unfortunately. I'd think you'd need a dedicated Orchard with Apple Oaks on all 4 sides to be able to produce enough Apple Juice to be able to feed more than 1 fermenter producing Biomass.

What i've seen people doing, however, is using gates to make the Fermenter alternate between Water/Apple Juice. Basically, Two Pipes and some redstone logic. I can't remember exactly how it was set up, but it was very smart. I THINK it was If Tank = Full OR Liquid < 25% Don't Emit Redstone signal. The redstone signal was inverted with a torch, so if the redstone pulse was on in the fermenter valve, it shut off the water valve, so it wasn't pumped anymore, and the fermenter used up all it's water, and then the Apple Juice, until it reached below 25%, in which case the redstone signal was shut off, and water allowed to flow.

Pretty spiffy, you'll still get more than if using just plain water, but not as much as using exclusively apple juice. =)
 
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netmc

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Jul 29, 2019
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... I think most other harvesters (Steve's carts, Forestry, CC) purely harvest logs and just pick up and saplings that drop. ...

The Steve's Cart tree farm harvests all the leaf blocks first, then chops down the tree, so it gets all the "drops", and does not leave them for the normal leaf decay to produce. The old forestry arboretum and logger only harvests the wood, then picks up the drops. I'm pretty sure computer craft would do whatever you programed it to do, but for the most part, it is only the wood.

For what it is worth, I ran a small SC tree farm 8x5 (creeper blew up the rest of the track, and that was all I could manage), and I had more than enough wood, saplings and apples for my needs.
 

Lambert2191

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Jul 29, 2019
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Do Steve's cart work with Xycraft Soil? Last time I heard they didn't.
yes, why wouldn't it? I have never felt the need to put a fertilizer module on my treecart and still get a ton of wood/saplings. Other than that, there is nothing that would affect the growth speed more than usual. The tree's grow at the same rate they would in vanilla, using the same growth parameters etc. if you line your tracks with xyplanters they will grow faster.

Not sure if I managed to explain myself well enough right there so apologies if you still don't understand.
 
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brujon

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yes, why wouldn't it? I have never felt the need to put a fertilizer module on my treecart and still get a ton of wood/saplings. Other than that, there is nothing that would affect the growth speed more than usual. The tree's grow at the same rate they would in vanilla, using the same growth parameters etc. if you line your tracks with xyplanters they will grow faster.

Not sure if I managed to explain myself well enough right there so apologies if you still don't understand.

And then, Lilypads of fertility...
 

DoctorOr

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Jul 29, 2019
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Do Steve's cart work with Xycraft Soil? Last time I heard they didn't.

They do not.

Anyway, I don't know which pack you're using, but if you're on Ultimate you can also use Minefactory Reloaded harvesters and planters (I know for sure they work with Xycraft Soil).

MFR rubber will never grow on xysoil. The planter will not plant vanilla crops on xysoil. Vanilla trees and IC2 rubber will. I reported the bug, but the fix wont appear in. FTb until it goes to 1.5

All machines now also take upgrades. You can get them to 18x18 if I recall right. While the early upgrades are cheap, the larger can use platinum. This is available in a 1.4.7 version.

It has not been my experience that trees on xysoil grow faster than can be harvested, but that's because I power them with EU. MFR machines can only take 10MJ/t _per_side_ and speed is a function of power. EU is a limit that will not be reached, and actions even on 32EU/t are lightning fast.