Auto crafting nuggets in Unleashed 1.1.4

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b0bst3r

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Jul 29, 2019
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Currently I do automated nugget to ingot crafting with Auto Workbenches in a rather old school style.



In Unhinged with GT there was the electric crafting table which had a nugget mode and made for much simpler auto crafting of nuggets into ingots.

I've looked at crafty turtles but as far as I can see you'd still need a turtle per nugget type so that's not really anymore efficient.

I've looked at AE crafting but other than what's in the screenshot above with import/export bus's I can't think of any other way to do it.

I've looked at various other crafting benches but they appear to be all the same and require 1 block per nugget type.

Is there any other way (more efficient way) to auto craft nuggets in Unleashed?
 

PierceSG

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Jul 29, 2019
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With AE, if you have a MAC setup, you can just insert a pattern to craft an ingot into nuggets into the MAC. So next time, you have access to nuggets crafting in your AE.
 

Staxed

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Jul 29, 2019
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With AE, if you have a MAC setup, you can just insert a pattern to craft an ingot into nuggets into the MAC. So next time, you have access to nuggets crafting in your AE.


simply putting the recipe into the MAC doesn't actually automate the process though, he would still have to manually request the ingots to be created. Putting the recipe into the MAC and then using an export bus to create the items does automate it though.
 

PierceSG

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Jul 29, 2019
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Ah yes, I kind of skipped the part about where he wants to automate it. But as you stated, having an export bus will cause the MAC to autocraft craft the nuggets and export them.
 

Norfgarb

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Jul 29, 2019
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Hi Guys,

TE has the cyclic assembler which i use for automatically turning my nuggets into ingots. It's powered, it auto-outputs and you can configure it to craft whatever you like.

It's a great machine and doesn't get enough recognition in this AE autocrafting time we are in where everybody seem fixated on MACs. (which don't get me wrong are good to but they aren't idea for every situation)
 

Staxed

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Jul 29, 2019
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Hi Guys,

TE has the cyclic assembler which i use for automatically turning my nuggets into ingots. It's powered, it auto-outputs and you can configure it to craft whatever you like.

It's a great machine and doesn't get enough recognition in this AE autocrafting time we are in where everybody seem fixated on MACs. (which don't get me wrong are good to but they aren't idea for every situation)


He is trying to make it more effecient my taking less space. You would need one assembler for each ingot, whereas AE would need 1 bus per 8 ingot types. It's much more compact if you already have a MAC
 

b0bst3r

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Jul 29, 2019
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Good effort Staxed but there's a downside, there's always a craft stuck in the MAC ALL the time waiting for nuggets.
 

Firnagzen

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Jul 29, 2019
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I've looked at crafty turtles but as far as I can see you'd still need a turtle per nugget type so that's not really anymore efficient.
Not so, especially using OpenPeripherals.

Have an export bus exporting all your nuggets to a chest (or an interface set to have ingots only in its inventory). Point the turtle at the chest, wrap the chest as a peripheral. Have it scan the chest using the getStackInSlot method, retrieve the item name. string.find the name, if the name contains the word ingot, and if the quantity is greater than nine, then pushFromSlot a multiple of nine to the turtle. The turtle then uses transferTo to arrange all the items into the 3x3 grid and crafts, then returns the ingots.

I personally use this to process an ender chest fed by cobalt and manyullyn bees.
 

GPuzzle

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Jul 29, 2019
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Uhm... If I'm not mistaken, you can use Factorization's Packager - I don't think it needs a recipe, just a certain number of items.
 

b0bst3r

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Jul 29, 2019
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Not so, especially using OpenPeripherals.

Have an export bus exporting all your nuggets to a chest (or an interface set to have ingots only in its inventory). Point the turtle at the chest, wrap the chest as a peripheral. Have it scan the chest using the getStackInSlot method, retrieve the item name. string.find the name, if the name contains the word ingot, and if the quantity is greater than nine, then pushFromSlot a multiple of nine to the turtle. The turtle then uses transferTo to arrange all the items into the 3x3 grid and crafts, then returns the ingots.

I personally use this to process an ender chest fed by cobalt and manyullyn bees.


Are you willing to share your code?
 

b0bst3r

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Jul 29, 2019
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Set up a Level Emitter pointing on the Export Bus, emitting a Redstone signal, when there are 9 or more nuggets.


Shame you can only fit 1 nugget type in the level emitter, so I'd need like 6 or 7 emitters.
 

Firnagzen

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Jul 29, 2019
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Are you willing to share your code?
Sure. This code is designed to take from an inventory in front of it, and return the ingots to the same inventory. I imagine you could set up an ME interface to hold the nuggets, and have the turtle return the ingots to it. If you do that, remove the chest.condense at the end. If not, you will need import/export buses pointed at a chest in front of the turtle.
 

Siro

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Jul 29, 2019
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Uhm... If I'm not mistaken, you can use Factorization's Packager - I don't think it needs a recipe, just a certain number of items.

It's a decent option, but I've found not great for multiple types simply because one can run low on one type and then have an odd number of a resource stuck in the packager. For continuous autocrafting of materials, I'd recommend exporting into an entirely separate network and then export-craft back into the primary. That way the automatic stuff is kept separate from the requested stuff with respect to the crafting monitor and stalled crafts.
 

KingTriaxx

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Jul 27, 2013
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I actually think the best option is the computer controlled crafter. It only cares about the items if it has enough to make the thing it's trying to craft, so you set it up to iterate through the patterns, and set your import bus to only pull out the ingots. The table itself is a bit expensive, but the computer to go with it is dirt cheap and it will never stop working. Since it's not connected to AE except by Import/Export buses, no crafting monitor fill.

The code is super simple, just repeat it once for each slot, and craft into a slot +9. So the first slot crafts into slot 10. Etc.