Auto-craft as items enter m.e. network?

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viveleroi

New Member
Jul 29, 2019
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I've asked on IRC and no one had any useful info.

As certain materials enter my matter/energy network, I'd like to have something to auto-craft them. I have auto-smelting, etc setup for things like raw beef -> steak.

Example: I have 20k tiny piles of copper dust, but there's never a use for tiny piles other than making the normal dust. I'd like to auto-craft four tine dust pieces into a larger dust - I want this to happen as the tiny piles enter my network.

Side question - is there a way I can have 50% of things auto-smelted? I have an array of furnaces, and I'd like them to auto-smelt half my sand, cobble, iron, etc - but not all. How could I do that? Seems like a level emitter with an export bus set to activate on redstone is the only way.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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if you want to always smelt the raw beef into steak then just put a export bus set to export raw beef into a smelter and an import bus to import the result

you can use a level emitter to stop the exporting when you either have more than a stack or two of cooked steak or when you have less than a stack or two of raw beef
 

Adonis0

New Member
Jul 29, 2019
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the set-up I've seen for tiny dusts to normal dusts that in my opinion is fantastic is this:
Have an ME interface set to export four of the tiny dusts, so that way if you have less than that amount in your system it will store them in the interface rather than a drive, next to the interface have a Xycraft fabricator set to craft four dusts so it will pull from the interface when there's four dusts, and then have an import bus on the fabricator to pull out the products.

This set-up is tile-able, and you can even have more than one dust type per interface by adding more fabricators around each of its faces with a different recipe.

EDIT:
Thinking about the 50% smelted thing, the only way I can think of how to do it is to have seperate networks to deal with the handling, you can't do it in a single M.E. Network.

The best way I'm able to come up with that I'm sure would work is to actually use a "low"-tech solution.
Have your quarry or whatever input you are after to go through a buildcraft diamond pipe which is set to have two sides set with the things you want to split up. it may not do exactly 50%, but since buildcraft pipes use probabilistic distribution it will be close enough.

So set up is, input into diamond pipe, one feeds into storage, one feeds into further pipes to distribute to furnaces, and from the furnace import buses to gather the results.

Make sure to have a blank side on the diamond pipe leading into your storage too, so that anything not filtered through will be stored instead of popping out of the pipe
 

Ben85

New Member
Jul 29, 2019
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Sorry for pushing this old Thread up, but it was one of my first google results, so i wanted to add another solution.

You need 1x Exportbus, 1x Importbus, 1x Crafting Card, Pattern for your Receipe and a vanilla Doublechest. (And working Autocrafting with Interface/Assembler/...)

You setup the Doublechest that one Block connects to the Export Bus and the other Block to the import bus. The Crafting Card belongs to the Exportbus which is set to ("Do not use stocked items, only craft items while exporting" else you will get an infinite loop...)

Finally add the Item you want to get created as Exportitem.

Voila, ME crafts the desired Item and puts it in the Chest, and the Importbus pulls the crafted Stuff back to the ME-Storage)
 

Azzanine

New Member
Jul 29, 2019
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This is almost a necro, however I forget if crafting cards where a thing back in 2013... So I will hold my tongue figuratively. Also wonder if channels where a thing then too.
Wait is this even AE2?

Sent from my GT-I9100 using Tapatalk
 

Vaeliorin

New Member
Jul 29, 2019
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Nope. None of those were things at the time. And I don't know if it works in AE2 but an export bus set to always craft pointed into an interface (with optional redstone control via level emitter) was far and away the best way to do this in AE in 1.5.2. But these posts are from 1.4.7 (notice mention of Xycraft fabricators) and I have no idea if this worked back then...I think these may date to a time prior to AE having crafting.