Don't ever use lava since it will overheat. And cooling fins isn't going to work well for the steam engine since it will keep the engine below 100 degree Celsius so the steam engine will not run at all.
If the server is up and running and a mod was disabled, all blocks/items from said disabled mod are gone. Period. End of story. As far as the server can tell, they never existed. Whether the chunk is loaded or not makes no difference.2 questions:
- If a mod on a server gets disabled and I don't join the server until it's enabled again (and there's no chunkloader in my base), is the stuff from the mod still there or does it automatically delete all the items in already created chunks?
- Same scenario but: If I join the server, play a little bit (but don't put anything where the items used to be), is everything there again as soon as the mod is enabled?
2 questions:
- If a mod on a server gets disabled and I don't join the server until it's enabled again (and there's no chunkloader in my base), is the stuff from the mod still there or does it automatically delete all the items in already created chunks?
- Same scenario but: If I join the server, play a little bit (but don't put anything where the items used to be), is everything there again as soon as the mod is enabled?
Incorrect. The chunk is unloaded, so all blocks and entities in it maintain their dv and metadata. If the mod is enabled again, and the server is restarted, and then the chunk is finally loaded, those blocks and entities will appear as before.If the server is up and running and a mod was disabled, all blocks/items from said disabled mod are gone. Period. End of story. As far as the server can tell, they never existed. Whether the chunk is loaded or not makes no difference.
Thanks for clearing things up. I'll wait til the next update then.Incorrect. The chunk is unloaded, so all blocks and entities in it maintain their dv and metadata. If the mod is enabled again, and the server is restarted, and then the chunk is finally loaded, those blocks and entities will appear as before.
I know this because I have experience with it a few times.
Depending on what Modpack you're on, but Monster has Mariculture, which has exactly the block you're looking for called some sort of Dictionary (just search NEI for it). It looks like a dark bookshelf. Place your ore in the top slot, and then you can toggle through the different mods by clicking on it. Then place stuff you want converted in the bottom-left, and it will either spit into an adjacent inventory or the internal inventory grid on the right.I'm looking for a replacement for the forge lexicon. I need to get the IC2 variant of ore blocks. However, the unifier from MFR doesn't cycle through them like the forge lexicon did. Is there any other mod that provides this functionality? I'm playing DW20 1.6.4.
Basically I'm trying to use the IC2 scanner to scan ore blocks. I've read that it is supposed to do ore blocks. However, it isn't working and I'm suspecting that its because the ore block isn't IC2s version.
Depending on what Modpack you're on, but Monster has Mariculture, which has exactly the block you're looking for called some sort of Dictionary (just search NEI for it). It looks like a dark bookshelf. Place your ore in the top slot, and then you can toggle through the different mods by clicking on it. Then place stuff you want converted in the bottom-left, and it will either spit into an adjacent inventory or the internal inventory grid on the right.
Isn't there a spot in the IC2 configs for adding blocks the scanner will recognize? I remember futzing with it once upon a time; it even lets you put in the relative weight of each added block.I'm looking for a replacement for the forge lexicon. I need to get the IC2 variant of ore blocks. However, the unifier from MFR doesn't cycle through them like the forge lexicon did. Is there any other mod that provides this functionality? I'm playing DW20 1.6.4.
Basically I'm trying to use the IC2 scanner to scan ore blocks. I've read that it is supposed to do ore blocks. However, it isn't working and I'm suspecting that its because the ore block isn't IC2s version.
what i would do is set it to utility mode and just enabled time of day buttons in utility mode by right(/) clicking on it to enable it in optionsAre there hotkeys for NEI to switch between cheat and recipe mode? I just change the time of day and it's annoying having to go into the configs to change it.
And by configs I mean options.
what i would do is set it to utility mode and just enabled time of day buttons in utility mode by right(/) clicking on it to enable it in options
Isn't there a spot in the IC2 configs for adding blocks the scanner will recognize? I remember futzing with it once upon a time; it even lets you put in the relative weight of each added block.
http://randomthingsminecraftmod.wikispaces.com/Block+DetectorSo I'm trying to have a device to check for blocks. For example I say check for dirt blocks and it outputs a redstone signal everytime there's a dirt block infront of it. I suppose a turtle could do that, but is there a simple block doing this?
Also, do Autonomous Activator even have Redstone control (I think they do, can't check now)
DW20 1.6 pack