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ljfa

New Member
Jul 29, 2019
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Gravel falling in Beyond Reality seems weird to me:
Sometimes the gravel falls normally just like in vanilla.
Sometimes it falls instantly, i.e. as soon as you mine the block below it the gravel takes its place. Also you can't place a torch to harvest it when it falls this way.
It's kinda random, sometimes it behaves normally, sometimes instantly. Does anyone have an explanation?
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
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Gravel falling in Beyond Reality seems weird to me:
Sometimes the gravel falls normally just like in vanilla.
Sometimes it falls instantly, i.e. as soon as you mine the block below it the gravel takes its place. Also you can't place a torch to harvest it when it falls this way.
It's kinda random, sometimes it behaves normally, sometimes instantly. Does anyone have an explanation?
lag
 

Tokoshoran

New Member
Jul 29, 2019
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I don't think so. I'm in singleplayer and the gravel block instantly takes the space of the mined block. It would be different if it was lag.
The lag could be the opposite way, making it look like the gravel's falling normally when it's supposed to be sped up.
 

Jess887cp

New Member
Jul 29, 2019
922
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The lag could be the opposite way, making it look like the gravel's falling normally when it's supposed to be sped up.
Or rather, the opposite way. It could be serverside lag when the world saves and you get that lagspike of doom. It wouldn't affect much in the way of FPS if you had a really beefy computer. And once again, yes. You can have serverside lag on singleplayer worlds. Yes, it's terrible.
 

ljfa

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Jul 29, 2019
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And once again, yes. You can have serverside lag on singleplayer worlds. Yes, it's terrible.
I know that. But that can't be it since I don't have any noticeable delay.
I have to do a bit more testing with this. I doesn't feel like lag.
 

jordsta95

New Member
Jul 29, 2019
5,056
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BTW how do we use Mcedit without the insane lag that pops up
In 1.7? You do not use MCEdit... unless you are expecting people to use that exact same world, all the time.
Other than that, lower render distance, that's all I can suggest. MCEdit is laggy at the best of times.
 

Zellves

New Member
Jul 29, 2019
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I figured as much, but there must be some work around it (beyond my basic ability anyways) as bosses can be autospawned in packs like Attack of the B-team
 

jordsta95

New Member
Jul 29, 2019
5,056
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What do you mean?
MCEdit works by using block IDs. Which are all static for vanilla blocks, however modded block IDs change between world. So in world 1 ID 425 may be a block of steel, but in world 2 it could be a manasteel block
 

ljfa

New Member
Jul 29, 2019
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MCEdit works by using block IDs. Which are all static for vanilla blocks, however modded block IDs change between world. So in world 1 ID 425 may be a block of steel, but in world 2 it could be a manasteel block
I see. But non-vanilla blocks are displayed as "future blocks" anyway and MCEdit doesn't change them. One can still use MCEdit to e.g. remove a crashing block.
Of course you shouldn't transfer chunks from one world to another.
 

jordsta95

New Member
Jul 29, 2019
5,056
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I see. But non-vanilla blocks are displayed as "future blocks" anyway and MCEdit doesn't change them. One can still use MCEdit to e.g. remove a crashing block.
Of course you shouldn't transfer chunks from one world to another.
Yes, you can always use it delete something. But when someone mentions MCEdit I assume they are using it for map making, and that is risky if they are doing a schematic world (1 void world with all the building schematics they want) and they then try to use the schematics in a different world = bad time
 

ratchet freak

Well-Known Member
Nov 11, 2012
1,198
243
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You need to pass the ID table with any schematics with mod blocks anyway

The only reason the thing still works is because vanilla IDs got harcoded