yes the tag that does that can be maintainedSo, if you do that, and put the net in an Auto-Spawner... will they spawn out mid-cure? That may save me a lot of brewing...
yes the tag that does that can be maintainedSo, if you do that, and put the net in an Auto-Spawner... will they spawn out mid-cure? That may save me a lot of brewing...
For long range power, Flux points from the Flux points mod. Ender Chest for items. If you can use the EnderIO Tesseract like thing, I don't know the name.FTB Beyond 1.10.2
What is the cheapest solution for Wireless Power and Item Transportation Across dimensions?
And whats the favorite Solution for "short" wireless transferation inside of my base?
Thanks!
OH! That actually solves a problem I'm having autocrafting with certain Mekanism machines (they don't seem to want to accept regular input and "extra" input on the same face, so attaching a Crafter directly doesn't work). Thanks, that's really good to know.
No problem! I've actually done a similar thing myself very recently in Regrowth (1.7.10) - I've actually got it set up for multiple machines - so the interface goes into a chest, and then the inputs are pulled out using the Mekanism logistical sorter - you can add filters which can tag items with colours, as well as get them pull out in certain stack sizes I think, there is also a round-robin mode that can be enabled for a particular filter. So I've got redstone (Enriched for the 80 instead of 10 as triaxx mentioned) set to red, for example, and tagged the pipe leading into the "Extras" side of the Infuser with red (just the piece of pipe directly adjacent) and iron set to blue and tagged the pipe leading into the "Input" side with blue - that means that when the items are pulled out, they'll go where they're meant to. I've done the same thing for my carbon, diamond and obsidian infusers, and all are on the same interface, with the items routed to their correct infusers via the logistical sorter. Needless to say for recipe balance, I've told it that the recipe is 1 compressed redstone + 8 iron to make 8 enriched alloy.That's a Mekanism weirdness. Definitely insert into a chest and then pull out into them. If you're running the Metallurgic Infuser, ensure you've tried to enrich the stuff for bonus and then use an exporter to pump them full. Compressed Redstone for example gives 80 instead of 10.
dark ulties has sneaky blocks that can look like any/most blocks the false ones will result in them only appearing to be there in the sense u can pass through themAre there any paintable "phantom" blocks in 1.7.10? Something that allows players to pass through but looks otherwise like a block that you select. Kind of like ethereal glass, but that can be retextured into any other block.
I remember some mod around quantum-ish that did this, though I don't remember the mod (I don't think it was QuantumFlux).
Want to hide my wiring but allow access to the wiring corridor without having to knock out the wall to get in.
Are there any paintable "phantom" blocks in 1.7.10? Something that allows players to pass through but looks otherwise like a block that you select. Kind of like ethereal glass, but that can be retextured into any other block.
I remember some mod around quantum-ish that did this, though I don't remember the mod (I don't think it was QuantumFlux).
Want to hide my wiring but allow access to the wiring corridor without having to knock out the wall to get in.
Sadly Dark Utilities is for 1.10.2+dark ulties has sneaky blocks that can look like any/most blocks the false ones will result in them only appearing to be there in the sense u can pass through them
The cap isn't based on how to the villagers were made, just the number of villagers, to make villagers breed you need a 3:1 door:villager ratio.To take a slightly less callous tack, healing Zombie Villagers probably doesn't have a cap detection.
I don't think thats how TreeCapitator works unfortunately. I believe it recognizes logWood and cuts all vertical logWood above it.How would I add Menril trees to the list of trees recognized by Treecapitator?
The cap isn't based on how to the villagers were made, just the number of villagers, to make villagers breed you need a 3:1 door:villager ratio.
I don't think thats how TreeCapitator works unfortunately. I believe it recognizes logWood and cuts all vertical logWood above it.
It's the enriched logs, treecapatator isn't designed for trees with more than one block typeSadly there must be more to it then that. Menril logs ARE in logWood, and I've enabled ore dictionary recognition in TreeCapitator, but still not working.