Well, firstly I was only agreeing with your agreement to Ieldra's idea to ditch GT . I had my own reasons why I thought it was a good idea.
Secondly? I haven't found a mechanic or piece of content yet that GT does that couldn't be done with an afternoon in minetweaker, or with another mod. I'm not saying it's a BAD mod. It's just got some very glaring downsides that make the meh and neat parts of it really exceedingly frustrating to a notable number of players. I'll admit, I haven't played through GT5 (last time I got reasonably far in GT was the... 1.4.7 FTB pack with it? Maybe the 1.5 NGT/WGT pack.), but I've heard many different descriptions and done some research. Reika's mods have some downsides, but the vast majority of them are from inability to tinker and the lack of user sympathy. The latter of which is shared by GregoriusT... though I've always gotten a sense of trollishness from Greg that I've never gotten from Reika ¯\_(ツ)_/¯
I'm going to (after I figure out what I broke to make DragonAPI think its ASM transformers disappeared) try to make the pack work in a *mostly* intact state. Insofar as the content itself is concerned it should be very much intact, though the exterior experience will be quite changed because I'm not a fan of the annoyance-as-difficulty that a worryingly large portion of the community seems enamored with. I've had some ideas for a heavily cross-mod integrated "expert" pack that tries very hard to avoid the pitfalls of aggravation common to most expert packs. The general vein of: I can't punch wood or sleep the night away, I need to eat a varied diet, and can freeze/overheat, need to purify my water and my ores, and... I need to mine a chest full of cobble with wooden tools... yeah, I'm going to go play not-minecraft now; this wasn't fun. Hopefully I'll get some more ideas for how to integrate without overly affecting the mods themselves, as well as a technique I saw in Age of Engineering: Making the early method of obtaining stuff obnoxious, and then make it easier and easier as time goes on.
Secondly? I haven't found a mechanic or piece of content yet that GT does that couldn't be done with an afternoon in minetweaker, or with another mod. I'm not saying it's a BAD mod. It's just got some very glaring downsides that make the meh and neat parts of it really exceedingly frustrating to a notable number of players. I'll admit, I haven't played through GT5 (last time I got reasonably far in GT was the... 1.4.7 FTB pack with it? Maybe the 1.5 NGT/WGT pack.), but I've heard many different descriptions and done some research. Reika's mods have some downsides, but the vast majority of them are from inability to tinker and the lack of user sympathy. The latter of which is shared by GregoriusT... though I've always gotten a sense of trollishness from Greg that I've never gotten from Reika ¯\_(ツ)_/¯
I'm going to (after I figure out what I broke to make DragonAPI think its ASM transformers disappeared) try to make the pack work in a *mostly* intact state. Insofar as the content itself is concerned it should be very much intact, though the exterior experience will be quite changed because I'm not a fan of the annoyance-as-difficulty that a worryingly large portion of the community seems enamored with. I've had some ideas for a heavily cross-mod integrated "expert" pack that tries very hard to avoid the pitfalls of aggravation common to most expert packs. The general vein of: I can't punch wood or sleep the night away, I need to eat a varied diet, and can freeze/overheat, need to purify my water and my ores, and... I need to mine a chest full of cobble with wooden tools... yeah, I'm going to go play not-minecraft now; this wasn't fun. Hopefully I'll get some more ideas for how to integrate without overly affecting the mods themselves, as well as a technique I saw in Age of Engineering: Making the early method of obtaining stuff obnoxious, and then make it easier and easier as time goes on.