Ars Magica and 1.5.2 beta pack

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customchris

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Jul 29, 2019
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I am running into Item/block Id conflicts when i run the beta pack and Ars Magica together i an getting back packs in the ars magica slots

is there a fix for this or dose someone have any idea how to change the ids and witch ones to change
 

KirinDave

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Jul 29, 2019
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I am running into Item/block Id conflicts when i run the beta pack and Ars Magica together i an getting back packs in the ars magica slots

is there a fix for this or dose someone have any idea how to change the ids and witch ones to change


You open the config files in question and write new numbers. Seriously. You do this. This is what we do. Just do that.
 
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Fuzzlewhumper

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Jul 29, 2019
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One thing to keep in mind about ID conflicts is, ID's between 0 and 256 (255?) are for world generation. Which is to say, those blocks are placed in the world when the world is made. Things like a stone sword, or an apple are not world gen - but cobble stone, dirt block, gravel ... stuff you'd probably get when ya use a quarry - those are world gen.

Unless it's a world gen block you're changing the ID of, try to keep the number high.
 

zemerick

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Jul 29, 2019
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The forge log will tell you which IDs specifically are conflicting, you can then change those.

I changed air essence to 31718, arcane ash 31720, arcane essence 31721, earth essence 31722, and I believe that was it.
 

YX33A

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Jul 29, 2019
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The forge log will tell you which IDs specifically are conflicting, you can then change those.

I changed air essence to 31718, arcane ash 31720, arcane essence 31721, earth essence 31722, and I believe that was it.
Indeed, this is how it's done.
I open it up in Notepad++ and search for "Item Slot" sans "" and it shows all non-crash item conflicts.
 

gattsuru

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May 25, 2013
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It can also be helpful to use NEI's Options menu to create an ID Dump. With Item IDs turned on, it will create a file listing all in-use ID numbers, which makes it easier to find a set of unused numbers.
 
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