Google brought me here; see thread necro; have answers; reply mode engaged!
You need to make newer, more complex spells that continue to tax your mana pool with each casting. When creating spells that I will use to level up with, I try to aim for spells that will cost around 1/10th of my current mana reserves per use. This seems to keep both my ability to cast the spells efficiently and my ability to level up at a satisfactory rate intact (I'm at level 59 now). It's still grindy, you'll create dozens of spells and cast them all thousands times before you reach level 99, but it is doable.
The type of spell is really only up to you, there is no single "good spell" to level up with; the spell's cost relative to your level is what's most important here, which is to say that the more the spell costs, the better it is for leveling up. Said the Archmage to the Apprentice, "It's time to put away those cantrips and move on to something more appropriate to your abilities!"
And now, to my own question. Hopefully someone will be able to point me in the right direction:
Has anyone been able to get the Create Water spell together with Target Non-solid Blocks modifier to work? I'm trying to fill a resevoir with source blocks, one layer at a time, and I want my create water spell to create source blocks on top of the first and subsequent layers. I've tried placing the TNsB modifier at various stages in my spell recipes (thank god for the Arcane Deconstructor!) but so far it's not producing the desired behavior.
[Edit] Never mind, I've figured it out. The TNsB modifier needs to go in the Shape Groups section at the top rather than in the spell grammar section at the bottom where I had been placing it up until now. Works perfectly now!
Basically, as your level increases, older spells begin to show diminishing returns in their ability to generate spell XP points. If you're still using the basic, entry level "projectile>>dig" spell, for instance, you'll never get very far.My level 29. What spells to use, for the best receiving experience? All abilities are already open.
You need to make newer, more complex spells that continue to tax your mana pool with each casting. When creating spells that I will use to level up with, I try to aim for spells that will cost around 1/10th of my current mana reserves per use. This seems to keep both my ability to cast the spells efficiently and my ability to level up at a satisfactory rate intact (I'm at level 59 now). It's still grindy, you'll create dozens of spells and cast them all thousands times before you reach level 99, but it is doable.
The type of spell is really only up to you, there is no single "good spell" to level up with; the spell's cost relative to your level is what's most important here, which is to say that the more the spell costs, the better it is for leveling up. Said the Archmage to the Apprentice, "It's time to put away those cantrips and move on to something more appropriate to your abilities!"
And now, to my own question. Hopefully someone will be able to point me in the right direction:
Has anyone been able to get the Create Water spell together with Target Non-solid Blocks modifier to work? I'm trying to fill a resevoir with source blocks, one layer at a time, and I want my create water spell to create source blocks on top of the first and subsequent layers. I've tried placing the TNsB modifier at various stages in my spell recipes (thank god for the Arcane Deconstructor!) but so far it's not producing the desired behavior.
[Edit] Never mind, I've figured it out. The TNsB modifier needs to go in the Shape Groups section at the top rather than in the spell grammar section at the bottom where I had been placing it up until now. Works perfectly now!
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