It's 150rf/block/action. Bit of a game-changer considering the frame blocks for the drive alone total 44.
Not a 'game changer' by any means. It just means you aren't over-revving it by a factor of sixty. Let's do some math, shall we?
Let's assume you do one action per second, which known Funky Locomotion, is lightning fast for it. Now, 150 * 60 (again, being generous to make a point) = 9k RF/second = 450 RF/t consumption. However, the wireless transmitter will service ALL of your motors at once, each at 80 RF/t. Now, IIRC, if Funky Locomotion's system was like the old RP2 system, you'll need two motors per direction you move, one to move the vehicle and the other to move the other motor. So that's 12 motors for true 3d movement. So 80*12= 960 RF/t maximum being supplied. Which means, unless you are moving in one direction only for extended periods of time, that a single wireless transmitter can top off any of the motors not currently in use until they are being used again.
The only time you'd see a power throttle is if you moved in one direction period for extended periods of time, enough to empty the RF reserves of that particular engine. OR you can use (450/80=5.625) 6 RF transmitters and just not worry about it anymore.