When i become far from my base, my autocraft orders reset, is it normal?
Yes even a single cable outside a player/chunkloaded area will cause the network to update and reset. So make sure you cover all of it, or switch to other autocrafting means that are more tolerable to the interruptions.Crafting orders get canceled when any chunk your AE system resides in gets unloaded.
When i become far from my base, my autocraft orders reset, is it normal?
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I posted a mini guide on how I setup item deletion(in this case to recyclers) in this thread:I've looked over this thread and didn't see anyone ask this particular question. Is there any way to create a default AE overflow solution where you're not required to specify which items get passed to a 'item deletion' system? Maybe something based on a default max item number limit?
Right now, I've got most every renewable item farmed, and all these farmed items get stored in DSUs, via storage buses. Once a DSU get filled, the item overflows into my main AE storage drives, which is problematic because these drives are used by the MAC for autocrafting. I can setup a storage/deletion system with priority in between the DSUs and the main drives, but I'm worried any crafted items will get auto deleted via being sent to the deletion system due to higher storage priority than the drives. I can solve the crafting auto-deletion by preformatting a storage bus/drive for the crafted items, but this is just as bad as setting up precision export buses to delete my over-abundant farmed items.
Surely there must exist a more simple and elegant solution?
edit: yes, I could shut down the over-abundant farms for abit. This only works for those farms not related to power production though [not a good idea to tun those off]. And I also have an iron farm via villager golems that has no 'off switch' aside from removing the doors/villagers. So turning off the farms isn't ideal.
[I don't see myself switching over to 1.6 any time soon, what with all the changes and the lack of some basic mods
Yeah you should definitely try the Priority setup(something like what I mention in the link I posted). I also got farms and bees set up for almost everything, which results in a lot of stuff that will eventually overflow the inventories. Atm I am recycling over 100 different items and with the priority setup it is a simple as just adding a new item to the UI of one of the storage bus on the deletion setup. But it does take some coordination with your storages. For example you will need a separate storage for each individual item that you foresee overflowing. I do this with individual storage discs and just plop them into drives set with the right priority.Thanks for the informative replies. My first 'problem' item seems to be ink sacs, which I currently have over 1.2M of. The sacs provide dye when needed but also supply 1/9th of my BioReactor's input...and they accumulate much more quickly than the 8 other inputs. So the sac accumulation is what got me thinking about long-term AE item-overflow solutions with the least amount of front-end setup. As a general rule, I like to design systems to be as robust as possible. To with, all my automated farms produce at their maximum via over-abundant lighting, fertilizer inputs, magic lilypads, etc. And I've been busy with the bees, so they've got max production speed/lifespan and 4 frames in each alveary. All told, the farmed items accumulate much more quickly than you'd realize in SSP, so I'm planning for the future [I don't see myself switching over to 1.6 any time soon, what with all the changes and the lack of some basic mods].
@Miguk: This world's roughly 2-3 months old (RL) but I plan to stay for a while still.
The first time I used ME I did the massive barrel room. Had barrels for almost everything(1 barrel for each colour of wool for example ). But save for a few(cobble, dirt etc) I never used them manually. And if its just for the few items, the upgraded Item monitor(or whatever it is called) can do the job just fine.I, too, miss the look of the "chest room" or "barrel room" setup where your stuff is more tangible.
I'm currently using an ME Drive, but am thinking hard about a large JABBA room with ME Storage Buses behind them. Less efficient, for sure, but better look and feel and crafting automation is still supported.
Using discs instead of storage bus' also saves on power and presumably also on server/pc load.
Still, if you have 1.2 million, then your DSU is only at 0.5% capacity, after how long in operation? So you'll still be ditching the world long before it fills. But I know where you're coming from, as I generally prefer not to have more than 10k of any one item.