Applied energistics question

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kittle

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Jul 29, 2019
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your making it too complicated with all that...

for glass:
setup a powered furnace with an import bus to give it sand.
setup a level emitter pointing at the furnace to "emit when levels are below limit" set amount to whatever (I use 512)
setup the furnace to run only on a redstone signal.

Repeat the process for cobble -> sand in a pulverizer.
Repeat again for bricks, or coal dust, quarried blocks, smooth stone.. or whatever other 1-step items you want

You may run into delays if you request something that needs more of an item than whats in stock - but its just a delay. the furnaces / pulverizers will eventually produce enough items to complete your run.
 

Tompa974

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Jul 29, 2019
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Thanks for the clarifications.
But how do I save X amount of cobble in the system, without it being pulled for recycling? I'd say barrel + storage bus, but that isn't working for me.
 

Staxed

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Jul 29, 2019
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Thanks for the clarifications.
But how do I save X amount of cobble in the system, without it being pulled for recycling? I'd say barrel + storage bus, but that isn't working for me.


This is what this thread was started about, the same thing I told the thread starter will work for you.

Have the storage bus set for your cobble onto a barrel, then from there you will put a precision export bus set to cobble and a higher priority onto wherever you want it to go (trashcan, void chest, matter condenser, recycler, etc). Set that export bus to require a redstone signal to run. Point a level emitter at the bus set to X amount of cobble. Now whenever you have x amount of cobble, the export bus will turn on.
 

matvanbeer

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Jul 29, 2019
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A last question. To get singularities i need to put a certain type of storage (cell/block/cluster) which one will be sufficient to get a singularity?
 

AlanEsh

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Jul 29, 2019
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I have a question. For example i get too much cobblestone from my quarry. I let it autoimport all into my system. But let's say i want only want 10stacks of cobblestone in my system and i let the rest go to somewhere else. Maybe the block that sacrifices items to get singularities (I don't mine knowing the name of this item is someone happens to know). So does anyone have a good way to achieve this?
I wouldn't bother with storing the 10 stacks of cobble in a barrel/chest, just let it all go into your system. Then, as Staxed said, set up a Level Emitter to send a redstone signal to a Precision Export Bus attached to a recycler/voider when your network has more than 640 cobble. This way you can add any amount of cobble to your system, and it will eventually convert/destroy all but 640 of it.

Thanks for the clarifications.
But how do I save X amount of cobble in the system, without it being pulled for recycling? I'd say barrel + storage bus, but that isn't working for me.
Again, for cobble numbers below or in the low thousands, don't worry about out-of-system storage, just let it all go into your ME Network and do like Staxed said regarding the Precision Export Bus + Level Emitter.

Also, contrary to what Staxed said, I don't see any reason to worry about setting storage priorities. The Precision Export Bus is either "on" and exporting to your recycling/voiding block, or it is off, depending on the number of cobbles in your ME Network. It doesn't need to override any storage priority to do its job of exporting.
 
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AlanEsh

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Jul 29, 2019
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your making it too complicated with all that...

for glass:
setup a powered furnace with an import bus to give it sand.
setup a level emitter pointing at the furnace to "emit when levels are below limit" set amount to whatever (I use 512)
setup the furnace to run only on a redstone signal.
Just a quick correction...
setup a powered furnace with an import bus to give it sand.
should be
setup a powered furnace with an export bus to give it sand.

I am sure kittle knows this, but it could confuse the new AE user.
 

kittle

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Jul 29, 2019
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Just a quick correction...
setup a powered furnace with an import bus to give it sand.
should be
setup a powered furnace with an export bus to give it sand.

I am sure kittle knows this, but it could confuse the new AE user.
wups - good catch there. thus is what I get for posting when distracted.

so to re-write it correctly:
for glass:
setup a powered furnace with an export bus to give it sand.
Add an import bus to accept the glass.
setup a level emitter pointing at the furnace to "emit when levels are below limit" set amount to whatever (I use 512)
setup the furnace to run only on a redstone signal.
setup the furnace to import and export to the correct sides where the AE buses are connected.

That will keep X number of items in stock.


You can use the same technique with the level emitter and export bus to keep your cobble in stock.
You will need a precision export bus, a level emitter and "something" to store your cobble in

set it up like this:
AE network -> precision export bus -> "something"
Next add the level emitter pointing at the precision export bus.
Set the export bus to be only active on a redstone signal.
Set the export bus to export cobblestone.
Set the level emitter to emit when levels are ABOVE your limit.
That will turn on the exporter when your cobble gets too high, and shut off after it drops low enough.

That all works fine until you need more cobble than your system has in stock. If you have a quarry running, it will eventually fill up. But if your quarry is not running ..... ? If the "something" you export to happens to be another AE network, just use the same technique to import stuff back in until your cobble is high enough. If you chose some other storage method, just use whatever it provides to import.

In the end - its much simpler to use a deep storage unit from MFR. 1 DSU, 1 export bus, 1 storage bus. Done.
 
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AlanEsh

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Jul 29, 2019
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Rather than start yet another AE thread, I'm going to piggy back on this one... Can someone explain possible uses for setting the Output Controls on a Precision Export Bus to :

"Only craft, do not use storage."
 

Mysteana

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Jul 29, 2019
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Rather than start yet another AE thread, I'm going to piggy back on this one... Can someone explain possible uses for setting the Output Controls on a Precision Export Bus to :

"Only craft, do not use storage."

Maintaining stock levels of items that take a while to produce (craft items when it drops below x amount)

Automatically compressing and expanding items from storage blocks. eg: Maintain 1000 iron ingots, export excess as iron blocks and recraft iron blocks into ingots if there are less than 900 ingots. Or for the cobble-obsessed, automatically convert the various levels of compressed cobblestone to maintain a certain stock of cobblestone.
 

AlanEsh

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Jul 29, 2019
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Very cool, thank you.

Now, can you explain how you'd set something like this up? Let's use the iron ingots <> blocks example. I'm imagining you'd point the Precision Export Bus (PEB) at a crafting block, like the Cyclic Assembler? Maybe have a Level emitter turning the PEB on and off?