It seems to me that, unlike IC2's EU, BuildCraft's MJs are not distributed smartly, only when needed. It kind of seems like it tries to maximise waste. For example, I have a gold conductive pipe connected to, among other things, a laser, which apparently operates at full speed when given 4 MJ/t. Theoretically this should mean that my fuel-using combustion engine should supply 4 MJ/t to the laser, and build up 2 MJ/t internal storage, but it just seems to use all the power. EDIT: Even with the laser doing nothing at all, it still drains power.
And another thing, why do redstone energy cells always use up energy at their 'maximum' output, even if the only thing they are connected to is the wooden pipe drawing energy from the engine to power them?
Is there any way to fix these problems without messing around with gates and whatnot? BuildCraft is meant to be about automation, and having to babysit my engines seems really counterproductive.
And another thing, why do redstone energy cells always use up energy at their 'maximum' output, even if the only thing they are connected to is the wooden pipe drawing energy from the engine to power them?
Is there any way to fix these problems without messing around with gates and whatnot? BuildCraft is meant to be about automation, and having to babysit my engines seems really counterproductive.