Hm, it must've been fixed in 1.6. In 1.5 the armor tab just didn't exist.
Dartcraft was magical, until 1.6 when it became more tech-based.
Huh? Are we looking at the same Dartcraft? If anything I'd say in 1.6 is became more magical not less....
Taken from the config files:
# Moves the player's hearts to the top-left part of the screen with the magic meter
and
####################
# magic
#===================
# Options relating to the Magic Meter and its uses.
####################
magic {
# Camo implements use magic.
B:"Camo Magic"=true
# Damage implements use magic.
B:"Damage Magic"=true
# Force Rods will not use or requie magic.
B:"Emempt Rods"=false
# Force Tools will not use or require magic.
B:"Emempt Tools"=false
# Ender implements use magic.
B:"Ender Magic"=true
# The Magic Meter recharges at the old Wing Meter's rate.
B:"Fast Magic"=false
# Healing implements use magic.
B:"Heal Magic"=true
# Heat implements use magic.
B:"Heat Magic"=true
# Freezing implements use magic.
B:"Ice Magic"=true
# Force Wrenches require some magic to use.
B:"Magic Wrench"=true
# The magic meter will look like the old Wing Meter.
B:"Old Meter"=false
# Sight implements use magic.
B:"Sight Magic"=true
# Speed implements use magic.
B:"Speed Magic"=false
}
There is more but I think that will do for now.