Altering NEI.

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purplefantum

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Jul 29, 2019
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Is there any way to automatically hide things in NEI that do not have a recipie? I've been using Mine Tweaker 3 to try and hide a load of Metallurgy items, as I disabled them, because i'm using ExtraTiC. But the thing bugs out all over the place.

recipes.addShapeless(<Metallurgy:base.dust:7> * 2, [<ore:dustIron>, <ore:dustCoal>, <ore:dustCoal>]);

I put this piece of code in, and most of the items in Metallurgy vanished. I don't know what I did wrong. >.<
 

jordsta95

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Jul 29, 2019
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Is there any way to automatically hide things in NEI that do not have a recipie? I've been using Mine Tweaker 3 to try and hide a load of Metallurgy items, as I disabled them, because i'm using ExtraTiC. But the thing bugs out all over the place.

recipes.addShapeless(<Metallurgy:base.dust:7> * 2, [<ore:dustIron>, <ore:dustCoal>, <ore:dustCoal>]);

I put this piece of code in, and most of the items in Metallurgy vanished. I don't know what I did wrong. >.<
1st off NEI minetweaker stuff should be in it's own script, because it doesn't work on servers, dunno if you did this or not.
2nd, it can't auto-hide stuff from NEI, unfortunately, so you have to hide it yourself.

But I don't know what you mean by:

I put this piece of code in, and most of the items in Metallurgy vanished. I don't know what I did wrong. >.<
 

purplefantum

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Jul 29, 2019
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I've been using code like this:

NEI.hide(<Metallurgy:adamantine.axe>);

To hide recipies that don't work anymore, becuase they've been disabled. It cuts down on the NEI clutter.

When I added that new code, the recipie worked, but all the metallurgy dusts vanished from NEI. So i'm wondering if there is a mod or piece of code that auto hides all items with no recipie.
 

purplefantum

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Jul 29, 2019
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Also, trying to remove other items doesn't work at all. The Minetweaker.log says they are removed, but they are still in NEI. Things like the Tinkers' Construct Pickaxes.
 

jordsta95

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Jul 29, 2019
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You cannot remove TiCon picks by doing stuff like
Code:
recipes.remove(<tinkers:pckaxe>);
Re-looking over TiCon things for Modtweaker, it is impossible to do that. The only way to do it would be to remove the recipe for the tool station, and add a recipe for every other tool in a normal crafting table
 

purplefantum

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Jul 29, 2019
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Ah.. or I could use iguana tweaks to make them craftable in a vanilla table. But that seems like alot of pointless work.

I didn't want to remove the Pickaxe recipies, it's just showing them all fully built takes up 3 or 4 pages, for no reason. I only need the parts listed.
 

jordsta95

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Jul 29, 2019
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Ah.. or I could use iguana tweaks to make them craftable in a vanilla table. But that seems like alot of pointless work.

I didn't want to remove the Pickaxe recipies, it's just showing them all fully built takes up 3 or 4 pages, for no reason. I only need the parts listed.
I believe you would be able to do:
Code:
NEI.hide<tinkers:pickaxe:*>;
*that isn't the right ID for pickaxes, or their parts.
But just check they all use metadata
e.g. pickaxe:1, pickaxe:2
if so, that will hide them

I dunno if it would be possible to do NEI.hide<tinkers:*>; but you never know (and that would hide everything)
 

purplefantum

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Jul 29, 2019
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TConstruct:pickaxe Is the correct code according to the NEI dump. But I tried that with NEI.hide<TConstruct:pickaxe:*>; The .Log said it removed them fine, no errors, but they were still in NEI.
 

jordsta95

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Jul 29, 2019
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/me sighs

I never use NEI features... maybe you have to actually do pickaxe:1, pickaxe:2, etc. with NEI
VERY PITA, much hate Minetweaker mod features :p
 

purplefantum

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Jul 29, 2019
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Yeh... I'm gonna just give up on Tidying up NEI at this rate, people will have to put up with 140 pages, and disabled recipies. Now I just have to learn to HQM.
 

purplefantum

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Jul 29, 2019
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My experience of Mods in any version of Minecraft is, There WILL be bugs :D Don't think I've ever played a perflectly stable mod, let alone modpack. I'll just have to work around.
 

b0bst3r

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Jul 29, 2019
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Not sure if you're using inpurecore or not but that hides NEI duplicate stuff like
  • ForgeMicroblocks
  • BuildCraft facaces
  • Applied Energistics 2 facaces
  • ExtraUtilities microblocks
  • ExtraUtilities drums
  • Biblocraft furniture.
  • Vanilla blocks like mob spawners, portal blocks, fire, etc.
 

purplefantum

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Jul 29, 2019
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I'll try it out, potions aren;t going to be a problem since I have project zulu and botania in the mod pack.