Agrarian Skies II - sequels island considerations

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b0bst3r

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Jul 29, 2019
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On the back of JadedCats http://forum.feed-the-beast.com/threads/agrarian-skies-future.45158/ thread I would like to get people's thoughts on starting maps.

Taking the current island into consideration would you like a starting island to be

1) bigger
2) smaller
3) flatter
4) multi-layered
5) with a starting building
6) without a starting building
7) with a much larger starting building
8) multilinked small islands
9) not bothered in the slightest
10) change nothing it is fine in the current size

Choose as many options as you like or simply leave a comment.
 

Pip69

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Jul 29, 2019
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1) bigger
  • makes is easier unless its big enough for mobs to spawn on.
  • better for parties to start on
2) smaller
  • fine for 1 player, harder for parties
3) flatter
  • easier
4) multi-layered
  • uses up more hunger, but makes it more interesting
5) with a starting building
  • pretty is nice, but it gives more starting block
6) without a starting building
  • less blocks to start with
7) with a much larger starting building
  • gives more block to use, but if the island is big enough for mobs to spawn on, a good defense would be nice
8) multilinked small islands
  • would probably give places for mobs to spawn on, but makes it more interesting. Don't have to start connected either.
9) not bothered in the slightest
10) change nothing it is fine in the current size
  • More options never hurt.

The Map with the house is about the right size for a party to start on. Don't need it bigger, but a few extra small islands could be nice. Maybe to help identify the biomes.
 

Adonis0

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Jul 29, 2019
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To be honest, I think it would be interesting to create it with smaller islands, but have multiple islands (unlinked to begin with)
 
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Azzanine

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Jul 29, 2019
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She should add a far off island with a dungeon like >1000+ blocks away from the start full of evil things, the pack is good but the exploration elements are pretty much gone.
Should take care not to make the dungeon out of useful materials. Hardened clay seemed to be delightfully useless in the home sweet home map. If possible maybe the dungeon can be warded.
 
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immibis

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Jul 29, 2019
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Flatter.

Either with a bigger starting building (at least Direwolf-size (9x9)), or no starting building at all.

Also without those annoying microblocks everywhere. The microblocks on the inside and outside of the building stop you placing anything in the obvious locations unless you break all the microblocks first. The microblocks in the landscape clog your inventory when you mine them.
 

Azzanine

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Jul 29, 2019
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I think there should be a alternate map where all it is a sizeable pre grown tree suspended on a dirt block.
We must also remember we are not beholden to just one map with AgS. The only limiting factor would be the time to make the map.
 

namiasdf

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Jul 29, 2019
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Hmm, I played on flat world. Personally, you should create an introduction map that has dedicated platforms for noobies. Skyblock is a daunting task for the newer player, and would help integrate them. Once they get their feet wet and get to a good point in their progression, they can be confident in appearing in the middle of nowhere, with a few pieces of dirt, a couple trees, a pool of water.

And dreams of a better nether.
 

Padfoote

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Dec 11, 2013
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Hmm, I played on flat world. Personally, you should create an introduction map that has dedicated platforms for noobies. Skyblock is a daunting task for the newer player, and would help integrate them. Once they get their feet wet and get to a good point in their progression, they can be confident in appearing in the middle of nowhere, with a few pieces of dirt, a couple trees, a pool of water.

That's the point of the "Learning to Skyblock" section of the quest book.
 

Adonis0

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Jul 29, 2019
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She should add a far off island with a dungeon like >1000+ blocks away from the start full of evil things, the pack is good but the exploration elements are pretty much gone.
Should take care not to make the dungeon out of useful materials. Hardened clay seemed to be delightfully useless in the home sweet home map. If possible maybe the dungeon can be warded.
It'd be interesting creating a dungeon island that is made out of warded blocks, because I've seen things in the map that are "Owned" by jadedcat so, the warded should keep their setting to jaded too


I think there should be a alternate map where all it is a sizeable pre grown tree suspended on a dirt block.
We must also remember we are not beholden to just one map with AgS. The only limiting factor would be the time to make the map.
Check out the maps section of the forum, there's a map called Ex Nihilo. My goodness I don't know how to get past the first section without dying from starvation but apparently it's possible. [Haven't turned on hardcore for myself]
 

ShneekeyTheLost

Too Much Free Time
Dec 8, 2012
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Lost as always
Actually, the size of the starting island is juuuust right. It's big enough that you typically aren't having many spawns right off the bat because everywhere is too close to you to actually spawn unless you go to one side or another. The waterfall also acts as a natural barrier to keep monsters from being threatening if they are on the other side (where most of the spawnable terrain is). But when you first start expanding off the island, and you forget to light up the place, you can come back to a very rude surprise!

The only thing particularly troll-ish about AS is that all the nodes (except the one on your house) are down at Y=2. Come on... really? I mean, sure... you can just drop a water bucket and a lava bucket to make a cobblestone pillar to spiral a staircase around, but that's awfully difficult to get to early enough to get some of the Thaumcraft stuff taken care of in a timely manner. Unless you happen to luck into a Potion of Flight or something silly.
 
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Yusunoha

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Jul 29, 2019
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in my opinion the current map is a perfect combination of everything, it's not too big nor too small, it not too flat nor too high and it has everything you need to get started
my only dislikes are all the multiparts and the materials it's build of, but that's meant as an extra challenge I guess
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
Too be honest- Jaded missed a trick leaving the f3 GPS and minimap mods in.
Its a skyblock- you're really not going anywhere. And with forestry you can track biomes in game. (along with stuff like grass/tree/water colour)
But more importantly- you can get lost/disoriented in the nether.
Which is very easy to do a 'normal nether'- imagine getting stuck in this one and you can't find the way out....

 
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Bagman817

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Jul 29, 2019
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<snip>
Also without those annoying microblocks everywhere. The microblocks on the inside and outside of the building stop you placing anything in the obvious locations unless you break all the microblocks first. The microblocks in the landscape clog your inventory when you mine them.
"Immibis hates microblocks" didn't even need the drama generator :p

Honestly, I agree, except for the last bit. The map does grant us with a fantastic trash can.
 

Celestialphoenix

Too Much Free Time
Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.
"Immibis hates microblocks" didn't even need the drama generator :p

Honestly, I agree, except for the last bit. The map does grant us with a fantastic trash can.

0WAIVgd.png
 

Crumbology

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Jul 29, 2019
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The map size and resources are fine, love that astroturf, and the way the island is built from purely cosmetic blocks with no further function. The house is a matter of taste, let's just say my map has no house anymore, but I will admit all those microblocks are an arse to take down.

My only gripe at the map is the layout of biomes, for an alternative map I would prefer a them a bit larger, not huge(2-4chunks perhaps), but large enough that you could base a build within a single biome would be nice(shape and size of a small island maybe), and those tiny patches of swamp are really ugly.
 

DeathOfTime

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Jul 29, 2019
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I happen to like the starting platform. The house looks nice, yet I can never think of it as mine.

I like how sky factory starts you off. On top a tree that is on a single block of dirt.

So I guess I am voting for smaller platforms, or actually just no platform. Just 1 dirt block. Would be entertaining if it spawned you in a huge tree that had nothing underneath it. You could have to make the platform and dirt as you chop down the tree.
 

ratchet freak

Well-Known Member
Nov 11, 2012
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I happen to like the starting platform. The house looks nice, yet I can never think of it as mine.

I like how sky factory starts you off. On top a tree that is on a single block of dirt.

So I guess I am voting for smaller platforms, or actually just no platform. Just 1 dirt block. Would be entertaining if it spawned you in a huge tree that had nothing underneath it. You could have to make the platform and dirt as you chop down the tree.
like the size of a sacred rubber tree chop down what you need until you get dirt and hope the cobble gen doesn't burn your house down
 
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