Agrarian skies fuel source?

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mattp_12

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Jul 29, 2019
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I play the agrarian skies modpack, and my first sources of energy were a survivalist generator and a furnace generator, but they can't keep up with my automated pulverizing, and sieving system. Would there be an alternative method of early game power?
 

Lordlundar

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Jul 29, 2019
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well, if you have lava generation and a good chunk of redstone you could make a heated redstone generator. 160 RF/t with lava and redstone that's fairly dirt cheap in running. Later on you can melt the redstone in a magma crucible and pump it in for double that output.
 

mattp_12

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Would a way to get lots of redstone be to mine nether redstone ore, because you get like 6 when you pulverize it
 

Wagon153

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Jul 29, 2019
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I have one blood wood sapling. How do I exactly get redstone from it?
Plant it upside down on dirt(I think dirt works) then wait for it to grow(or bonemeal it). Then harvest the leaves for saplings and redstone. Note: You need either an MFR harvester or a decent axe to harvest the wood at any kind of speed.
 

madnewmy

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Would a way to get lots of redstone be to mine nether redstone ore, because you get like 6 when you pulverize it
24 not 6...
Plant it upside down on dirt(I think dirt works) then wait for it to grow(or bonemeal it). Then harvest the leaves for saplings and redstone. Note: You need either an MFR harvester or a decent axe to harvest the wood at any kind of speed.
You get like 2-4 per tree so mfr harvester is your only good choice

Also actual dust sieving will get you tons of redstone.

Lava generator is good early game, 80rf per tick fairly easly.

Big reactors is the next on the list. Either sieving sand for yellowrium dust or getting mfr laser drill setup later. Another solution is too far nether sulfur for sulfur+pulv tin recipe
 

Golrith

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Early game power consists of lava or tree farms. The methods mentioned above are not exactly early game.

In my early game I had 3 power sources. The first was a oak tree farm, smelting to Charcoal and powering steam dynamos. Excess wood stored (as you'll need it and then some...) 2nd was my mob farm. I was lucky to get a rubber tree straight away, so built a conveyer mob farm instead of water, and proceeded to grind up the mobs. Feed the mob essence into a reactant dynamo along with gun powder. That keeps the mob farm self powered, and still generates excess essence and power. Last was lava crucibles, mainly used for the smelteries and some magma dynamos powering some pulverizers.
 

madnewmy

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Purplementat or bevo (cant remember) did something awesome for early mob farm! You do need a few ingots of metals, but it's totally worth it!

Will let you guys go see it by yourself ;) but it includes mariculture :O
 

mattp_12

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By the way dirt doesn't work for growing bloodwood saplings. It only grows on soul sand or nrack
 

Zeeth_Kyrah

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Early game power? I usually start with one magmatic dynamo, then steam dynamos and a tree farm. I plan to run off a lava generator next time (less power at 40RF/t instead of 80, but with different costs to it), then go into MFR biofuel with several farms for different trees and seeds, plus mushrooms and dyes. I also plan to double-check and possibly alter the configs so I can use transfer nodes, that way I can use a rationing pipe to keep only one stack of each item in the bioreactor.
 

madnewmy

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Early game power? I usually start with one magmatic dynamo, then steam dynamos and a tree farm. I plan to run off a lava generator next time (less power at 40RF/t instead of 80, but with different costs to it), then go into MFR biofuel with several farms for different trees and seeds, plus mushrooms and dyes. I also plan to double-check and possibly alter the configs so I can use transfer nodes, that way I can use a rationing pipe to keep only one stack of each item in the bioreactor.
Lava generator is 80 rf/t iirc
 

Ieldra

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Apr 25, 2014
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I'm finding lava as a fuel source very efficient. If you use a netherrack fire under your crucibles rather than torches, they process the cobble three times as fast compared to torches (I got that info from an Ex Nihilo wiki), which means that 3 crucibles are sufficient to meet the demands of two magmatic dynamos running at full power. As a crucible processes a piece of cobble in 40 seconds that way, a single Igneous Extruder can keep up with the demands of 12 Crucibles, and those, in turn, can power 8 magmatic dynamos. 640 RF/t with early-game resources, no farming and almost nonexisting logistics. I don't think there is anything as space-efficient, counting the total you need to make the fuel as well as the power generating facility, until you get to the Big Reactors.
 

Banedon

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By the way dirt doesn't work for growing bloodwood saplings. It only grows on soul sand or nrack

Actually, it works on tainted soil (natura, not thaumcraft). Craft with dirt and a bucket of witch water.

As far as the overall "early game fuel source" question, I finally managed to arrange my tree farm last night, have it feed leaves automatically to barrels for dirt production, send saplings to the planter, send wood to a redstone furnace to turn into charcoal and send that charcoal to a steam dynamo.

EDIT: BTW, be careful with the bloodwood. When it grows, it's huge and will destroy whatever is in its way.